SCS Blender Tools
Re: SCS Blender Tools
If someone is using still 2.79 (like me) here are my rewritten shader Presets - it works flawlessly
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- shader_presets.txt
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Re: SCS Blender Tools
@FreD_ Thank you for th shaders list, this will be handy for me, cos i use both new and old blenders.
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Re: SCS Blender Tools
Np, i tried it yesterday with - e.g: Next Gen Mirrors for Interior
I imported them - used the same Settings on my own Mirrors and it worked without any Problems. Same for unlit.vcol.tex and Flares.
I imported them - used the same Settings on my own Mirrors and it worked without any Problems. Same for unlit.vcol.tex and Flares.
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Re: SCS Blender Tools
First of all, many thanks to Harven for the settings. Now you can import the model without any problems. But I have another problem, after exporting the model, when I try to convert the .pic .pim and .pit files to conversion tools, the output is only one .pmg and there is no automat folder. It turns out that conversion tools does not read the file .pit with a registered aux shader Maybe there is some other way to convert .pim .pic and .pit files to .pmg .pmc and .pmd files, respectively?
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Re: SCS Blender Tools
@Harven I have spotted one thing you missed, there's a new material for the renault magnum.
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Re: SCS Blender Tools
Hopefully someone here can help. I am slowly updating my mods to 1.40 and I am trying to export one and I keep getting this error:
A quick google tells me there is something wrong with one of the materials (I have probably set an unexpected value by accident). Is there a way to figure out which material is causing issues?
EDIT: NEVERMIND FOUND THE STUPID MATERIAL
Code: Select all
> Unexpected 'IndexError' accured during batch export:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_scs_tools\operators\bases\export.py", line 158, in execute_export
result = _export.batch_export(self, init_obj_list, name_suffix=ef_name_suffix, menu_filepath=menu_filepath)
File "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_scs_tools\exp\__init__.py", line 95, in batch_export
export_success = pix.export(filepath, name_suffix, root_object, game_object_list)
File "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_scs_tools\exp\pix.py", line 196, in export
export_success = _pit.export(*(in_args + trans_structs_args))
File "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_scs_tools\exp\pit.py", line 641, in export
result = _pix_container.write_data_to_file(pit_container, pit_filepath, ind)
File "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_scs_tools\internals\containers\pix.py", line 229, in write_data_to_file
result = _pix_writer.write_data(container, filepath, ind, print_info=print_info)
File "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_scs_tools\internals\containers\writers\pix.py", line 194, in write_data
_write_section(fw, sec, ind, orig_ind, print_info)
File "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_scs_tools\internals\containers\writers\pix.py", line 170, in _write_section
_write_section(fw, sec, ind, orig_ind, print_info)
File "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_scs_tools\internals\containers\writers\pix.py", line 168, in _write_section
_write_properties_and_data(fw, section, ind, print_info)
File "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_scs_tools\internals\containers\writers\pix.py", line 97, in _write_properties_and_data
fw('%s%s: ( %s )\n' % (ind, prop[0], _format_data(prop[1][1], 0, False)))
File "C:\Program Files\Blender Foundation\Blender 2.90\2.90\scripts\addons\io_scs_tools\internals\containers\writers\pix.py", line 56, in _format_data
if isinstance(data_line[0], float):
IndexError: tuple index out of range
EDIT: NEVERMIND FOUND THE STUPID MATERIAL
Last edited by galimim on 13 Feb 2021 11:11, edited 1 time in total.
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Re: SCS Blender Tools
if you update it for 1.40 it is more then likely one of the updated shaders where the new attribute is wrongly set, i think i got the same error when i updated my shader preset beginning of 1.40
check the aux[5] attribute that were newly added in the shadere preset.txt
check the aux[5] attribute that were newly added in the shadere preset.txt
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Re: SCS Blender Tools
@galimim check this. I had the same problem yesterday, and when revised all the 3d model I found a piece that was using the old material.
Re: SCS Blender Tools
Yeah just found the stupid material. Ive been pulling my hair out for the last hour -.-
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