SCS Blender Tools

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50keda
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Re: SCS Blender Tools

#2621 Post by 50keda » 29 Apr 2021 08:32

Yes, addon is supporting any 2.9X version or at least I tried it with 2.90 and 2.92.

@schumi Looks like hookups are not parsed properly for some reason, the have quote mark on the beginning but they shouldn't. Can you share the hookup SII file where you have them defined?

@mohegan13 Feature is experiemental, thus not supported in official tools yet.
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Schumi
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Re: SCS Blender Tools

#2622 Post by Schumi » 29 Apr 2021 09:07

@50keda this line is taken from prefab\warehouse_small\warehouse_small.pim

Code: Select all

}
Locator {
     Name: "ml1"
     Hookup: "template.light.lamp.y.normal.fadelong.deg130#height:5.8;target:5.8"
     Index: 0
     Position: ( &423226f3  &40b99dc9  &421d7e3c )
     Rotation: ( &3f3504f3  &bf3504f3  &00000000  &00000000 )
     Scale: ( &3f800000  &3f800000  &3f800000 )
}
and this is taken from unit\hookup\lights\lamp\template.light.lamp.sii

Code: Select all

}

light_source : template.light.lamp.y.normal.fadelong.deg130
{
	setup: lumen_hue_saturation
	ambient_color: (0.5, 31, 71)
	diffuse_color: (6500, 41, 54)
	specular_color: (6500, 41, 54)
	
	cut_direction: vertical

	range: 33
	cut_range: 11
	inner_angle: 10.0
	outer_angle: 130.0
}
These values ​​are written in the prefab file height:5.8;target:5.8 they cannot be written in SCS Blender Tools. Therefore when exporting Blender gives an error
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50keda
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Re: SCS Blender Tools

#2623 Post by 50keda » 29 Apr 2021 09:48

@schumi well looks like feature for 2.2. I was not aware of that changes in the file format.
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Schumi
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Re: SCS Blender Tools

#2624 Post by Schumi » 29 Apr 2021 10:02

@50keda Thank you. Hopefully version 2.2 will be released by autumn
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Chief86
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Re: SCS Blender Tools

#2625 Post by Chief86 » 29 Apr 2021 10:42

Any advice on exactly what this means and how to fix.

Code: Select all

Object 'piece_0' from SCS Root 'wipers' has unormalized vertex color, some vertices use: 1.00000. instead of max 0.5
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50keda
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Re: SCS Blender Tools

#2626 Post by 50keda » 29 Apr 2021 11:04

No vertex color should be exceding <0, 0.5> limits, even vertex color layer for alpha. The easiest way to fix this is either by script or using levels operation in vertex color mode.
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Mohegan13
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Re: SCS Blender Tools

#2627 Post by Mohegan13 » 29 Apr 2021 11:36

Quick question. I've had the same thing come up for me too, but the piece it was referring to was a shadow only model, which last time I checked you can't vertex paint. 🤷‍♂
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Re: SCS Blender Tools

#2628 Post by Dotec » 29 Apr 2021 11:57

@Mohegan13 you can ;)
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Re: SCS Blender Tools

#2629 Post by flintstone73 » 29 Apr 2021 17:04

50keda wrote: 29 Apr 2021 09:48 @schumi well looks like feature for 2.2. I was not aware of that changes in the file format.
Would be great if also Normal Map Support for "dif.spec.weight" Shader could be integrated into next Blender Tools version.

At least i missed that option when trying to add Normal Map to terrain shader.
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Re: SCS Blender Tools

#2630 Post by tobrago » 29 Apr 2021 19:38

I tried the new SCS Blender Tools but new problems also appeared. Does anyone know what I'm doing wrong.

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