SCS Blender Tools

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siebel3d
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Re: SCS Blender Tools

#2721 Post by siebel3d » 24 May 2021 23:37

This is really weird.
Try checking the SCS parts and the variants. I've had problems with them when importing in blender a pmd that was initially exported by Zmodeler.

If don't find anything there, try posting more information here (the complete game.log perhaps).
I know that this can't be a big deal to fix.
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room217au
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Re: SCS Blender Tools

#2722 Post by room217au » 24 May 2021 23:42

Thanks. I remember overcoming it with a Vawdrey double-trailer mod, but how I did it escapes me entirely LOL
Perhaps restart the whole process from scratch and see what happens.

[edit]
It was the variant table. I did look through it and the Looks as well, but failed to notice one particular thing.
The wheel locators are assigned to the SCS part 'defaultpart', but it was not selected in any of the three variants. Once I corrected that, the trailer converts properly. Thanks @siebel3d.
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siebel3d
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Re: SCS Blender Tools

#2723 Post by siebel3d » 25 May 2021 15:16

Hahaha!
Awesome! I'm happy that you've fixed it @room217au
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mr_geralt1
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Re: SCS Blender Tools

#2724 Post by mr_geralt1 » 30 May 2021 22:29

Need help, Part that I have modeled for scania interior is showing in blender without error but when I export it, it won't show up in game.
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Madkine
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Re: SCS Blender Tools

#2725 Post by Madkine » 31 May 2021 00:13

@mr_geralt1 If you actually want help you're going to have to provide some actual information on what you are doing. Like what type of part? What do the definition files look like etc.
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selonik
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Re: SCS Blender Tools

#2726 Post by selonik » 31 May 2021 12:00

mr_geralt1 most likely the same as described above, check these details are spelled out in the parts. If these are removable parts, then locators are installed for them and registered.
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mr_geralt1
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Re: SCS Blender Tools

#2727 Post by mr_geralt1 » 31 May 2021 13:25

Nevermind I am stupid I had put it in wrong interior :D
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Venom34
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Re: SCS Blender Tools

#2728 Post by Venom34 » 31 May 2021 14:31

This is a question towards those who have tinkered with vegetation models. I have my own set of tree models that I want to use in my project, with LOD models for performance. The only problem being that the transition between the high LOD and the low LOD happens without any blending, so the high poly tree just pops right in. As you might have noticed, this is not the case for default game vegetation, which nicely blends the 2 models together so there's no pop in. Does anyone know what do I need to do in order to get these transitions to work? I can't wrap my head around it.

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Aryan
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Re: SCS Blender Tools

#2729 Post by Aryan » 01 Jun 2021 08:52

Hi, Can some one give me a move or explanation for make template with out accurate. I know how to make template but in the corners I thinks have some problems.
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JS Truckstyling
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Re: SCS Blender Tools

#2730 Post by JS Truckstyling » 07 Jun 2021 15:50

Hello mates :D
I just updated to blender 2.93.0, and addons work well, but everything looks so shiny. Even things with black specular is shiny :D

Greetings :D
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