SCS Blender Tools

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selonik
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Re: SCS Blender Tools

#2661 Post by selonik » 08 May 2021 08:48

ryzenmaster75 open chassis.pit with notepad, find the line 419 there you will see an error, in particular you have unnecessary colon characters there.
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ryzenmaster75
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Re: SCS Blender Tools

#2662 Post by ryzenmaster75 » 08 May 2021 10:10

just found it,

[ external image ]

is this because of the old materials that need to be updated or it was something else's?
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xXCARL1992Xx
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Re: SCS Blender Tools

#2663 Post by xXCARL1992Xx » 08 May 2021 10:14

wrong line 419 not 519
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[ external image ]
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ryzenmaster75
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Re: SCS Blender Tools

#2664 Post by ryzenmaster75 » 08 May 2021 10:34

well i have other model that have same issues too :D

[ external image ]
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xXCARL1992Xx
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Re: SCS Blender Tools

#2665 Post by xXCARL1992Xx » 08 May 2021 10:38

this error is because of zmodeler or old Blender2SCS (more like zmodeler) where the material is applied with tricks that official blender tools dont have (none existing flavour for a shader) in blender you have to locate the material and reassign the texture uv map or create a new shader

this is how it should look like if it is done properly via Blender Tools without tricks like some old modes or zmodeler made mods do

Code: Select all

        Texture {
            Tag: "texture[0]:texture_base"
            Value: "/vehicle/truck/mack_anthem/interior/brushed_aluminium_c"
        }
        Texture {
            Tag: "texture[1]:texture_oclu"
            Value: "/vehicle/truck/freightliner_cascadia2019/accessory/b_grill/occlu_01"
        }
        Texture {
            Tag: "texture[2]:texture_reflection"
            Value: "/material/environment/brushed_reflection/brushed_reflection"
        }
        Texture {
            Tag: "texture[3]:texture_nmap"
            Value: "/vehicle/truck/freightliner_cascadia2019/nrm"
        }
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[ external image ]
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ryzenmaster75
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Re: SCS Blender Tools

#2666 Post by ryzenmaster75 » 08 May 2021 11:30

Thanks! @selonik & xXCARL1992Xx, i got it kinda work now and i understand that :d
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room217au
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Re: SCS Blender Tools

#2667 Post by room217au » 08 May 2021 20:57

hi, I'm asking this Brains Trust for some help.

I have a mod truck which displays a 'yellowish' tinge to the windshield, that I'm failing to fix.

This is how it looks in Blender 2.92 with Viewport as 'solid. Note the darker appearance. Is this a vcol issue?
If so, how can I remove all vertex colour from the glass?
[ external image ]

When rendered in the Viewport in Blender, the glass of all 3 meshes appear clear..
[ external image ]
but in game it looks like this:
[ external image ]

Forgive me if I ask to simple a question, but the last several versions of this truck haven't had this issue and I'd love to fix it myself.
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galimim
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Re: SCS Blender Tools

#2668 Post by galimim » 08 May 2021 21:03

Go to vertex mode, set the brush to 0,5 and use shift+k to change all of the vertexes to that value. also check if you have some tint set by accident.
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room217au
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Re: SCS Blender Tools

#2669 Post by room217au » 08 May 2021 21:20

I'm sorry @galimim 'vertex mode' ?
I can't find anywhere to set the brush size except in 'Draw' and the smallest size is 1px ??
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W4X
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Re: SCS Blender Tools

#2670 Post by W4X » 08 May 2021 21:22

Where object mode is, click it and in the drop down selection select vertex paint
[ external image ]
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