SCS Blender Tools
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Re: SCS Blender Tools
this has nothing to do with Blender Tools or Conversion Tools, both work like they should, this is entirely on Blender not supporting what Maya can do for the use of piko.alldir
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Re: SCS Blender Tools
I just "fixed" it by changing the version of Blender I installed.siebel3d wrote: ↑02 Oct 2021 00:38 When I try to export the models, it returns this error:Code: Select all
Error: Conversion aborted! Please install WINE, it's required to run conversion tools on Linux!
I was running Blender that I installed from the Pop Shop via Flatpak, and it was returning the error. When installed via Steam, the error is gone.
Re: SCS Blender Tools
Hello the best Anyone know where this problem comes from please. Thank you.
Code: Select all
00:00:38.682 : <ERROR> [fs] fs_device_open() called with invalid path '' (expected absolute path, starting with slash).
00:00:38.682 : <ERROR> [resource_task] Can not open ''
00:00:38.682 : <ERROR> [fs] fs_device_open() called with invalid path '.pmg' (expected absolute path, starting with slash).
00:00:38.682 : <ERROR> [resource_task] Can not open '.pmg'
00:00:38.697 : <ERROR> [model] Model descriptor '' is malformed.
00:00:38.697 : <ERROR> [model] Model geometry '.pmg' is malformed.
00:00:38.698 : <ERROR> [fs] fs_device_open() called with invalid path '' (expected absolute path, starting with slash).
00:00:38.698 : <ERROR> [ld] Failed to open ''.
00:00:38.698 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_141_e_windows_bin_steam_x64\build\prism\src\models\model\model_template.cpp(628): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for '.pmg'.
Re: SCS Blender Tools
If I'm understanding that correctly, a path in the file needs a "/" where it is missing one.
As for the malformed pmg:
Taken from here: https://modding.scssoft.com/wiki/Docume ... ormed_file
As for the malformed pmg:
Code: Select all
"Unable to load data from model ? file. (file is probably malformed - please run resource conversion again)
Model file is malformed and the validator was unable to load data from it please run resource conversion again to fix this problem."
Re: SCS Blender Tools
Thank you for your answer, the problem is solved and I think it was because I had a # in front of the animation path from inside the truck.
Re: SCS Blender Tools
It should be like in the animations.sui file
For example:
For example:
Code: Select all
left_window_stick_anim: "/vehicle/truck/volvo_vnl/interior/win_btn_l.pma"
right_window_stick_anim: "/vehicle/truck/volvo_vnl/interior/win_btn_r.pma"
Re: SCS Blender Tools
A new version of Blender 2.93.5 has been released. Can we install this latest version, I think if the Blender Tools and Conversion Tools support ???
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Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: SCS Blender Tools
Yes you can, I have been on 2.93.5 for a little while and it works fine.
Re: SCS Blender Tools
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Mods custom made do not make!!!
Mods custom made do not make!!!
Re: SCS Blender Tools
@Schumi you gotta rework you materials. Just check the materials the warning is saying (mat_0016_window_interior_01 and mat_0027_oleander_it). They're probably grayed out. If they are, just deleted it and create a new one, the closer as possible to the original one.
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