SCS Blender Tools

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siebel3d
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Re: SCS Blender Tools

#2531 Post by siebel3d » 06 Apr 2021 22:43

Not to mention that it's painfully boring to work with blink pattern :lol: :lol:
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Re: SCS Blender Tools

#2532 Post by abasstreppas » 06 Apr 2021 22:54

Jeez, I better quit modding... scsoon :lol:
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Re: SCS Blender Tools

#2533 Post by Offworld » 07 Apr 2021 08:57

Has anyone of you noticed the glass reflection settings not being adjustable in Blender anymore? At least when selecting eut2.glass , the env_factor , and fresnel settings don't do anything for me.
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Re: SCS Blender Tools

#2534 Post by davidzoli » 07 Apr 2021 18:02

I haven't read back much, but am I right when I say, that BT is not capable of creating or updating models for 1.40 right now?
I presume I have to at least import/export models to be compatible with 1.40. Is there any tutorial how should I update my (meaning made by me) old mods if updating is more than an import/export?

Thanks!
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Re: SCS Blender Tools

#2535 Post by Madkine » 07 Apr 2021 21:14

Read back a little further. There are some shader presets you can download which make most models work. The Renault T needs an actual BT update though.
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Re: SCS Blender Tools

#2536 Post by tobrago » 07 Apr 2021 21:23

@davidzoli shader_presets

I had no problems importing the Renault T. I imported the Cab a, Cab b, the chassis, and the interior of the cabin. And exported without problems.
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Re: SCS Blender Tools

#2537 Post by W4X » 07 Apr 2021 21:57

Yeah but the new Evo lights cannot be imported yet
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siebel3d
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Re: SCS Blender Tools

#2538 Post by siebel3d » 08 Apr 2021 01:38

davidzoli wrote: 07 Apr 2021 18:02 I haven't read back much, but am I right when I say, that BT is not capable of creating or updating models for 1.40 right now?
Almost everything can be imported and exported with the shader_presets that tobrago linked in the comment above, and it's in my signature.

Only the new headlights that will need an update on BT.

I've updated all my mods to 1.40 with the shader presets. The only thing that doesn't work correctly is the climate visualization.
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Re: SCS Blender Tools

#2539 Post by davidzoli » 08 Apr 2021 18:54

Thank you for the shader file!
Turned out, I have problems with the flares. I've huge light areas because of the custom made flares. I'm keep searching.
Thanks again.
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Re: SCS Blender Tools

#2540 Post by siebel3d » 08 Apr 2021 19:41

You'll have to re do your custom flares for that. Use the standard ones from SCS as a reference.

Also, there's two tools that can help you with the color of the flares:

https://hslpicker.com/#fff - HSL Picker to convert to the new system
https://www.rapidtables.com/convert/col ... o-hsl.html - RGB to HSL converter.
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