SCS Blender Tools

Winchester1979
Posts: 220
Joined: 30 May 2018 14:57

Re: SCS Blender Tools

#2191 Post by Winchester1979 » 20 Mar 2020 15:35

Hmm. It probably comes from me actually editing the damned model, since I wanted the actual axle models to be correct. I redid it without the model edits (just swapping the locators), and it works now. Damned strange.

User avatar
ryzenmaster75
Posts: 136
Joined: 10 Jun 2019 16:08
Location: Jakarta, Indonesia
Contact:

Re: SCS Blender Tools

#2192 Post by ryzenmaster75 » 22 Mar 2020 00:26

Hello, can someone help me with how to add light effect to the road like this :

https://i.ibb.co/sFCK84j/ets2-20200321-222227-00-LI.jpg

im trying to add these flare locator into my sideskirt mod but apparently it doesnt work :

https://i.ibb.co/P9pTnDw/blender-JO6-Mp-TGtn-M.png

Thnks :D
Last edited by supersobes on 25 Mar 2020 21:06, edited 1 time in total.
Reason: Removed image tags from over dimension images [Forum rule 3.1]
Image

User avatar
kartal2339
Posts: 288
Joined: 01 Aug 2018 09:27

Re: SCS Blender Tools

#2193 Post by kartal2339 » 24 Mar 2020 12:28

xXCARL1992Xx wrote:
20 Mar 2020 12:54
scratch 2. nobody needs to do this, unnecessary and waste of time/space you only need specific files if you work with hookups or prefabs

when you import the mod mark the base.scs and add it to the archive list

if you did it open the mod and BT will open the base.scs and you mod, with this all necessary mods will be loaded, click on "texture to base" so BT will import all textures to the folder called base because if you pack the mod you dont need the textures because the game provides them

if you did that you can edit the mod (move and rename locators) then you need to set the export path

pack mod and test it ingame, ofc in def files you also have to change wich axle will be steered and or liftable
hi... where should i exporth the edited version ?
Last edited by supersobes on 25 Mar 2020 21:06, edited 1 time in total.
Reason: Removed image from quote [Forum rule 2.13]

User avatar
KrysEmlyn
Posts: 203
Joined: 17 Mar 2017 12:32
Contact:

Re: SCS Blender Tools

#2194 Post by KrysEmlyn » 24 Mar 2020 14:49

ryzenmaster75 wrote:
22 Mar 2020 00:26
Hello, can someone help me with how to add light effect to the road like this :
Adding the hookups to your model simply tells the game where to display the flares. Light cast by the flares is handled by the hookup files themselves.
To achieve what you are asking for, you'll need to extract the game's files from base.scs using the SCS Extractor Tool, modify the settings inside the unit/hookup/vehicle_orangel.sii file, and then pack the modified flare file into a mod.
Be aware, any changes you make to this flare hookup will be used by anything that also uses this flare hookup, such as AI traffic vehicles.

User avatar
ryzenmaster75
Posts: 136
Joined: 10 Jun 2019 16:08
Location: Jakarta, Indonesia
Contact:

Re: SCS Blender Tools

#2195 Post by ryzenmaster75 » 25 Mar 2020 10:24

Thanks!, its working :D
Image

User avatar
Rocksteady
Posts: 73
Joined: 30 Nov 2016 07:05
Location: Siberia

Re: SCS Blender Tools

#2196 Post by Rocksteady » 01 Apr 2020 16:01

Hi, can somebody say what's a problem with lamp shader? In blender and in main menu headlights look perfect, but in the game world material is very bright. I just changed default texture on the headlights model, then export, nothing more. Material settings are completely default. I tested all trucks, and this problem is only on 389 (both grilles)

Image

User avatar
AlexeyP
Posts: 2237
Joined: 06 May 2015 12:35
Location: Saint-Petersburg, Russia
Contact:

Re: SCS Blender Tools

#2197 Post by AlexeyP » 02 Apr 2020 11:10

Rocksteady wrote:
01 Apr 2020 16:01
but in the game world material is very bright
If you didn`t change materials settings or vertex color of the headlights, then check alpha channel of your headlights texture. It shouldn't be very bright like white or bright grey. Your headlights texture on rgb channel might require some darkening as well, at least if you don`t want to adjust headlight material settings.
Image

User avatar
Rocksteady
Posts: 73
Joined: 30 Nov 2016 07:05
Location: Siberia

Re: SCS Blender Tools

#2198 Post by Rocksteady » 03 Apr 2020 02:48

AlexeyP wrote:
02 Apr 2020 11:10
then check alpha channel of your headlights texture
Nothing happens, still the same

User avatar
Madkine
Posts: 2967
Joined: 08 Oct 2018 16:35
Location: Australia
Contact:

Re: SCS Blender Tools

#2199 Post by Madkine » 05 Apr 2020 11:18

Are there issues if I use Blender 2.82?
And if there is does someone have a link to 2.81?

User avatar
xXCARL1992Xx
Posts: 11639
Joined: 17 Aug 2016 12:18
Contact:

Re: SCS Blender Tools

#2200 Post by xXCARL1992Xx » 05 Apr 2020 11:20

no issues with 2.82 (2.82a should also work) i use this version mainly now, but i also dont check for updates, so...
Image
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |

Post Reply

Return to “General discussion”

Who is online

Users browsing this forum: No registered users and 1 guest