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Re: SCS Blender Tools

Posted: 06 Nov 2020 16:03
by vad&k
Then take the 50-keda advice. Download blender from the official site, unpack it somewhere (mine is unpacked in folder ~/.local/lib) and try again.

Re: SCS Blender Tools

Posted: 06 Nov 2020 17:31
by Dotec
yeah that solved the problem. I unpacked the file from blender site and activated scs blender tools.
but why not for blender ppa from Thomas Schiex. strange. thanks anyway :)

Re: SCS Blender Tools

Posted: 15 Nov 2020 15:21
by MDModder
Hello, @50keda,
how you do to import the basic textures of the games into blender without putting them in your BT folder of your mod.

Image

In your folder you do not have the reflection textures as well as the empty.dds and chrom.dds textures

Re: SCS Blender Tools

Posted: 15 Nov 2020 17:11
by tobrago
@MDModder You need to create a "base" directory. It should look like this in the pictures.

Image

I think I helped you at least a little. ;)

Re: SCS Blender Tools

Posted: 16 Nov 2020 22:13
by MDModder
@tobrago

should we have something like this, with the converted game files in the base folder?

Imagecccc by MD Modding, sur Flickr

Re: SCS Blender Tools

Posted: 16 Nov 2020 22:44
by tobrago
@MDModder

You can find these items that are red in the Blender Tools. Look at the picture. One tip, whenever a new version of the game comes out, I'll refresh those files.
  • Paths:
    1. //def/world/trigger_action.sii
    2. //def/world/sign.sii
    3. //def/world/semaphore_profile.sii
    4. //def/world/traffic_rules.sii
    5. //unit/hookup
    6. //material/material.db
Image

Re: SCS Blender Tools

Posted: 16 Nov 2020 23:35
by MDModder
Ok, thanks this is working now, it will make things a bit easier for me.

Re: SCS Blender Tools

Posted: 20 Nov 2020 03:02
by kkeeley
Hi,

I'm just getting back into the new Blender and Blender Tools and wanted to know if there is any info on the recommended files that should be in the base this directory.

Also are there any updated tutorials on using Blender Tools for the latest versions of Blender as there seams to be a number of changes that I'm still trying to get my head around.

Thanks
Ken

Re: SCS Blender Tools

Posted: 20 Nov 2020 05:50
by davidzoli
My base directory is empty at start.
You can link the files and folder right from your extracted def.scs folder. Those file links, hookup folder don't have to be in your project's base (or mod-files) folder.

Re: SCS Blender Tools

Posted: 25 Nov 2020 23:07
by abasstreppas
Is there a limit of looks for a model in game? I seem to remember seeing something about it somewhere :?