Suggestions & feature wishlist

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Wolfi
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Re: Suggestions & feature wishlist

#31 Post by Wolfi » 09 Mar 2017 15:54

I'm preety sure I have no idea how this is supposed to work.
So am I supposed to copy/paste an extracted base folder into all my "Project Base" folders? :?

Or do I do it like this:
-Workspace Folder
-Project Base
-Base
If that is the case, then how Blender is supposed to know which files from "Base" it should take? Or do I have to specify them manually? :?
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Re: Suggestions & feature wishlist

#32 Post by Mohegan13 » 09 Mar 2017 15:56

Nuuu don't confuse the fuzzbutt he's the one teaching me! :shock:
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Smarty
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Re: Suggestions & feature wishlist

#33 Post by Smarty » 09 Mar 2017 16:14

Say your project base is F:\uzzbutt\Projects\Steal Moh's Cookies\base_cookies_r_mine\. BT will attempt to load texture resources and libraries in this order (decreasing priority):
  • F:\uzzbutt\Projects\Steal Moh's Cookies\base_cookies_r_mine\
  • F:\uzzbutt\Projects\Steal Moh's Cookies\base\ (sibling base)
  • F:\uzzbutt\Projects\base\ (parent base)
Technically speaking, you could put an extracted, converted base + dlc's in the third one. I don't necessarily recommend it however. But as 50keda says, it's an option.
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Re: Suggestions & feature wishlist

#34 Post by SimulatorSam » 09 Mar 2017 16:15

I'm very confused about linking to the game base files, I never quite got the workflow images :oops:
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50keda
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Re: Suggestions & feature wishlist

#35 Post by 50keda » 09 Mar 2017 16:17

@SimulatorSam: just take a look at truck accessory beginners tutorial video. There you will notice that vehicle reflection was used from "base", as you don't want to pack it into the mod. ;)
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Wolfi
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Re: Suggestions & feature wishlist

#36 Post by Wolfi » 09 Mar 2017 16:19

Smarty wrote:
  • F:\uzzbutt\Projects\Steal Moh's Cookies\base_cookies_r_mine\
  • F:\uzzbutt\Projects\Steal Moh's Cookies\base\ (sibling base)
  • F:\uzzbutt\Projects\base\ (parent base)
Ok, so I assume the "base_cookies_r_mine" is the one I specify in Blender as "Project Base"?
And the others are recognised automatically?
Just bear with me, I think I'm slowly getting it.
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Smarty
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Re: Suggestions & feature wishlist

#37 Post by Smarty » 09 Mar 2017 16:21

Yes, sir. Precisely that. :D
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Wolfi
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Re: Suggestions & feature wishlist

#38 Post by Wolfi » 09 Mar 2017 16:23

Hmmm, ok... Then I have a suggestion:
Add a splash screen when launching Blender saying:
SCS Blender Tools: Powered By Magic :mrgreen:
(cause there's no other way you can explain it :P )
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Re: Suggestions & feature wishlist

#39 Post by SimulatorSam » 09 Mar 2017 16:30

50k, Ohhhhhhh I think I get it now! :P I totally missed the part where if you name the folder 'base' it won't be packed. :oops: Now the workflow images make more sense to me... :geek:
[color=#66FFFF]Smarty[/color] wrote:Technically speaking, you could put an extracted, converted base + dlc's in the third one. I don't necessarily recommend it however. But as 50keda says, it's an option.
Why do you not recommend that, Smarty? Would it just take too long to pack? :?

Also, could a shortcut to an extracted base folder work?
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Smarty
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Re: Suggestions & feature wishlist

#40 Post by Smarty » 09 Mar 2017 16:41

It's mostly the + dlc's part I don't recommend. It's easy to forget what belongs to which package if it's all slumped together in one pile. I just like to stay on top of which resources I use from where (yet another way I'm weird). I think my parent base only has environment materials and climate/world defs.

Otherwise, I'm slowly trying to make a tool that might make the whole asset transfer process easier. But it's a long way away (literally just a non-functional GUI design so far). :?
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