Suggestions & feature wishlist
Re: Suggestions & feature wishlist
I'd like to suggest that SCS locator objects (and maybe other drawn elements like prefab paths, etc) be classified as 'Extras' for Viewport Overlays so that their visibility can be toggled more consistently with and at the same time as other visual guide elements like empties, text, outlines, etc.
Re: Suggestions & feature wishlist
Hi guys. I hope this topic is still active.
I have a small request regarding the display of titles of materials.
As you all know, today we can see neither the name of the material when importing the model using ConverterPIXWrapper, nor the name of the future material that we will receive after exporting the model.
In the "Material Properties" tab, we have the "SCS Material" tab. In which we can select shaders, attributes and textures for our material. In the same place we have the "SCS Looks" tab, in which we can switch the display of our Looks.
It would be great if you added the "SCS Material Name" tab with two information fields:
1) the name of the material when importing (filled in if the model is imported using ConverterPIXWrapper). If the name is not known, display - NoName.
2) generated material name (generated by clicking on the "Generate Materials Name" button).
The Generate Material Name button can be added to the Material Misc menu. Generate names using standard Conversion Tools.
I hope you could understand my awful english.
I have a small request regarding the display of titles of materials.
As you all know, today we can see neither the name of the material when importing the model using ConverterPIXWrapper, nor the name of the future material that we will receive after exporting the model.
In the "Material Properties" tab, we have the "SCS Material" tab. In which we can select shaders, attributes and textures for our material. In the same place we have the "SCS Looks" tab, in which we can switch the display of our Looks.
It would be great if you added the "SCS Material Name" tab with two information fields:
1) the name of the material when importing (filled in if the model is imported using ConverterPIXWrapper). If the name is not known, display - NoName.
2) generated material name (generated by clicking on the "Generate Materials Name" button).
The Generate Material Name button can be added to the Material Misc menu. Generate names using standard Conversion Tools.
I hope you could understand my awful english.
- marcel-dutch
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- xXCARL1992Xx
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Re: Suggestions & feature wishlist
and what has this to do with blender ?
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- marcel-dutch
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Re: Suggestions & feature wishlist
I'm sorry. I see the title, but not the subject.
Re: Suggestions & feature wishlist
@Smarty:
1. Not doable with current look system where scs root object is the owner.
2. Hm ... strange I though this is working already, you can disable it under View Object Types -> Empties or you can switch locators of in SCS Tools menu btw: SCS Tools -> Workspace Properties -> Locators Display
Overlays on the otherhand are not yet supported in there. Well kindly ask @SiSL to file bug report on this one, so that it might get added in 2.2
@vad&k nope, not sure I get you right. The thing is material name is already saved in PIM and PIT so not sure where is the point of saving second name?
1. Not doable with current look system where scs root object is the owner.
2. Hm ... strange I though this is working already, you can disable it under View Object Types -> Empties or you can switch locators of in SCS Tools menu btw: SCS Tools -> Workspace Properties -> Locators Display
Overlays on the otherhand are not yet supported in there. Well kindly ask @SiSL to file bug report on this one, so that it might get added in 2.2
@vad&k nope, not sure I get you right. The thing is material name is already saved in PIM and PIT so not sure where is the point of saving second name?
Re: Suggestions & feature wishlist
@50keda The second name of the material means the name of the mat-file (blah-blah-blah.mat) from which the material settings were imported. The way it was in the good old b2scs.
P.S. I'm glad you are finally back.
P.S. I'm glad you are finally back.
- AlvarezLynx
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Re: Suggestions & feature wishlist
Since game version 1.39, there's a new feature in blender as well as game, that it got support for special parts i.e left and right blinkers , vehicle electrics and parking lights.
It would be awesome if these special parts could be extended to brake lights, reverse lights, low beam, high beam and most importantly beacons
It would be awesome if these special parts could be extended to brake lights, reverse lights, low beam, high beam and most importantly beacons
- kartal2339
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Re: Suggestions & feature wishlist
In blender tools when assign a led in hookup menü... We should be able to assign multiple object at one time
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