Suggestions & feature wishlist
Re: Suggestions & feature wishlist
Maybe I'm doing it wrong, but I'd love to be able to change the order of parts, variants and looks.
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Re: Suggestions & feature wishlist
@ 50keda, I would like the parts/variants to be manually turned on in some way in the menu until I turn it off or turn off any model belonging to this parts/variants.
True, I am not sure that it is being released with reasonable expenditure of effort and resources. Having a process in the background that monitors the visibility of objects is also not a good idea.
And about the indication - thanks, I will wait a lot.
@Etrusan, if I understand you correctly, then you need this
https://modding.scssoft.com/wiki/Docume ... ant_system
True, I am not sure that it is being released with reasonable expenditure of effort and resources. Having a process in the background that monitors the visibility of objects is also not a good idea.
And about the indication - thanks, I will wait a lot.
@Etrusan, if I understand you correctly, then you need this
https://modding.scssoft.com/wiki/Docume ... ant_system
Mod updated.
The start message for the topic has updated download links.
The start message for the topic has updated download links.
Re: Suggestions & feature wishlist
@Etrusan: nope, for now there was no clean way of doing this. But gonna check if there is a way to implement this in blender 2.8
Re: Suggestions & feature wishlist
@ 50keda, When you are planning to issue an update for the Blender tools?
Re: Suggestions & feature wishlist
50keda Is it technically possible at least to implement some checker/switcher tool for dif.lum and dif.lum.spec shaders... It should help to develop dashboards and some tuning stuff which can use this shaders (like some lightboards, led nameplates etc). 


Hmm... I just found out weird thing: something wrong with my scene lighting settings...50keda wrote: ↑22 May 2019 11:15then why don't you just switch between deferent presets in SCS Lighting panel (https://modding.scssoft.com/wiki/Docume ... e_Lighting)?


Re: Suggestions & feature wishlist
@AlexeyP, I have the last part of the path is as follows.
/def/climate/default/nice.sii
/def/climate/default/nice.sii
Mod updated.
The start message for the topic has updated download links.
The start message for the topic has updated download links.
Re: Suggestions & feature wishlist
Huge thanks! Now everything works well.

Re: Suggestions & feature wishlist
Hello dear developers. I would like to appeal to you with two more wishes.
1. Today, working with materials in BT is very inconvenient when you import several models. When importing, when the name of the material is the same in different models, BT adds an index to the name of the material (.001, .002, .003, etc.). This is a great idea when you probably don’t know if materials with the same name are different. But if you are sure that the materials are the same, then this behavior of the BT gives a lot of inconvenience. It is necessary to manually check the material for each part and change it to the necessary one (so that every detail using this material gets changes in the settings of the material).
Therefore, it seems to me that it would be great if we had the opportunity to quickly turn on / off (checkbox, button, etc.) automatic renaming of materials. If we have automatic renaming turned off, and the material settings are different, then either the settings of the material from the first imported part will be used as the settings, or the settings from the most recent part will be overwritten (at your discretion).
2. I would like to be able to quickly transfer ALL the settings from one material to another. When I have a lot of details for which the same material is assigned, and I need to reassign all these details to a different material - I have to go into the settings of each part separately and assign it a different material. Or I have to copy from the new material to the old material each setting separately (then the name of the material will remain old and I will not have to reassign the material for each detail separately). The method of copying the settings is not always acceptable. For example, the color settings after copying / pasting may differ by hundredths (I have previously reported this bug), with the result that a material with a different name will be generated.
I apologize for my english.

1. Today, working with materials in BT is very inconvenient when you import several models. When importing, when the name of the material is the same in different models, BT adds an index to the name of the material (.001, .002, .003, etc.). This is a great idea when you probably don’t know if materials with the same name are different. But if you are sure that the materials are the same, then this behavior of the BT gives a lot of inconvenience. It is necessary to manually check the material for each part and change it to the necessary one (so that every detail using this material gets changes in the settings of the material).
Therefore, it seems to me that it would be great if we had the opportunity to quickly turn on / off (checkbox, button, etc.) automatic renaming of materials. If we have automatic renaming turned off, and the material settings are different, then either the settings of the material from the first imported part will be used as the settings, or the settings from the most recent part will be overwritten (at your discretion).
2. I would like to be able to quickly transfer ALL the settings from one material to another. When I have a lot of details for which the same material is assigned, and I need to reassign all these details to a different material - I have to go into the settings of each part separately and assign it a different material. Or I have to copy from the new material to the old material each setting separately (then the name of the material will remain old and I will not have to reassign the material for each detail separately). The method of copying the settings is not always acceptable. For example, the color settings after copying / pasting may differ by hundredths (I have previously reported this bug), with the result that a material with a different name will be generated.
I apologize for my english.
Mod updated.
The start message for the topic has updated download links.
The start message for the topic has updated download links.
Re: Suggestions & feature wishlist
One more idea: often it is required to edit some source texture(s) used by material(s). Currently to open texture i need to open "material textures" and look for tobj path to find where texture located on the disk. Then i have to manually search and open dir where this tga texture located. Is it possible to add some button for quick texture opening with external graphics editor?
Re: Suggestions & feature wishlist
@AlexeyP, maybe this solution will help:
1. UserPreferences - File - ImageEditor - specify the path to the graphic editor.
2. UV/Image Editor mode - Image - Edit Externally.
1. UserPreferences - File - ImageEditor - specify the path to the graphic editor.
2. UV/Image Editor mode - Image - Edit Externally.
Mod updated.
The start message for the topic has updated download links.
The start message for the topic has updated download links.
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