SCS lighting doesn't work on some parts

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abasstreppas
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Re: SCS lighting doesn't work on some parts

#11 Post by abasstreppas » 04 Nov 2020 19:51

I didn't get if there is a need of a weighted shader too if weighted normals modifier has been added to the mesh? :?
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xXCARL1992Xx
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Re: SCS lighting doesn't work on some parts

#12 Post by xXCARL1992Xx » 04 Nov 2020 19:57

"Well it only additionally multiplies specularity with base texture color and vertex colors. Usually this results in somehow decreased specularity."

according to 50k

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kast
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Re: SCS lighting doesn't work on some parts

#13 Post by kast » 04 Nov 2020 20:09

abasstreppas wrote: 04 Nov 2020 19:51 I didn't get if there is a need of a weighted shader too if weighted normals modifier has been added to the mesh? :?
no
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abasstreppas
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Re: SCS lighting doesn't work on some parts

#14 Post by abasstreppas » 04 Nov 2020 20:16

Thanks boys :D
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