I'm at the point of learning how the whole bake process works. Current scenario? My AO map lacks alpha channel, pure white. Do I wonder why... Perhaps the alpha has to be made separately from the baking? Perhaps one has to do it in Photoshop. Perhaps its a whole different world of "I'll take your sanity away"... Blender 2.81
Nothing comes up in a Google search about AO masks as well.
Bake AO map with alpha
Re: Bake AO map with alpha
Alpha is specularity map. Yes, it has to be done via Image Processing software like GIMP. Photoshop etc, manually by hand.
Re: Bake AO map with alpha
Say you have to make it out of the AO texture? What the... hook, man.
Only
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will take me ages. Huuuuuh!
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Maybe not. If I understood correctly, it should be fairly easy:
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Inverted the AO texture, then boosted the saturation. Don't blame me on the AO mess, I don't know a proper technique to unwrap in an organized, clean way.
Only
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will take me ages. Huuuuuh!
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Maybe not. If I understood correctly, it should be fairly easy:
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Inverted the AO texture, then boosted the saturation. Don't blame me on the AO mess, I don't know a proper technique to unwrap in an organized, clean way.
Re: Bake AO map with alpha
Alpha on general dif.spec textures defines how this surface will shine So darker color in alpha, less shiny...white full shiny...
Re: Bake AO map with alpha
I plan to use this on truckpaint texture. After all it's the Range T plastic part (grille above) I'm aiming to turn painted with proper shading. Its a good truck to learn to do things anyhow.
- xXCARL1992Xx
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Re: Bake AO map with alpha
the plastic parts of the Range T already have an AO, SCS just vertex painted them black
when i do AO textures i normally dont do any alpha work on it and they work without problem for me
when i do AO textures i normally dont do any alpha work on it and they work without problem for me
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Re: Bake AO map with alpha
Yep, Carl, they have however you lose the fake shadows when you change the vertex paint. I found out if I AO bake myself, I can match the new paint with truck paint much better w/o vertex painting by hand. Not gonna talk about vertexp baking, never did it before, no idea how it works.
My biggest guess why they vertex painted them black > they used the AO alpha to determine the shading opacity. Could be totally wrong.
My biggest guess why they vertex painted them black > they used the AO alpha to determine the shading opacity. Could be totally wrong.
- xXCARL1992Xx
- Posts: 16461
- Joined: 17 Aug 2016 12:18
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Re: Bake AO map with alpha
the Range T uses very little vertex paint for AO, all details are on the textures, when i did my parts i had to do a bit of touch up by hand but the textures from SCS do work good
but that the alpha of the AO also has a meaning is new for me, i never bothered to do it or conversion tools did it for me, in paint.net i have a plugin to create an alpha from the image itself, GIMP should also have a function for it but i seldom use it, maybe one of those can help
but that the alpha of the AO also has a meaning is new for me, i never bothered to do it or conversion tools did it for me, in paint.net i have a plugin to create an alpha from the image itself, GIMP should also have a function for it but i seldom use it, maybe one of those can help
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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