Missing materials after importing model

KGergely
Posts: 84
Joined: 22 Dec 2015 12:47
Location: Hungary
Contact:

Missing materials after importing model

#1 Post by KGergely » 26 Feb 2021 08:51

hello Guys,

So I have just started learning and using blender, and I try to edit a little this Premium for myself.
But when I import the model, Blender cannot find the materials for the model, so can"t load textures properly.
I've been searching for the missing materials in the extracted base folder, but I couldn't find them.
[ external image ]
Can somebody help me where are they located?
Thank you in advance too..

Have a nice day!!
Last edited by KGergely on 26 Feb 2021 12:43, edited 1 time in total.
Dotec
Posts: 1144
Joined: 20 Dec 2012 15:52
Location: Stuttgart, Germany
Contact:

Re: Missing materials after importing model

#2 Post by Dotec » 26 Feb 2021 11:44

Did you set project base path?
KGergely
Posts: 84
Joined: 22 Dec 2015 12:47
Location: Hungary
Contact:

Re: Missing materials after importing model

#3 Post by KGergely » 26 Feb 2021 12:14

Yes, I did.
I did everything as in this tutorial: https://www.youtube.com/watch?v=PTONUER ... MarkBrower
KGergely
Posts: 84
Joined: 22 Dec 2015 12:47
Location: Hungary
Contact:

Re: Missing materials after importing model

#4 Post by KGergely » 26 Feb 2021 12:58

Ok I think I figured out what is wrong.
After converting the "automat" folder disappears, and have to copy manually, but the video not saying this.
[ external image ]
User avatar
room217au
Posts: 2715
Joined: 17 Jul 2015 01:55
Location: Lakeside

Re: Missing materials after importing model

#5 Post by room217au » 26 Feb 2021 14:28

I believe there are issues with Blender 2.91.2
I use 2.90 and don't have any problems.
I think @Harven has written a new shader_presets file already that solves the 2.91.x issues.
If you suck at playing the trumpet, that's probably why.
KGergely
Posts: 84
Joined: 22 Dec 2015 12:47
Location: Hungary
Contact:

Re: Missing materials after importing model

#6 Post by KGergely » 27 Feb 2021 09:27

Okay, so I installed Blender 2.90.
I am still unable to convert the project, the conversion tool is full of errors, and I don't know how to solve them.
[ external image ]
I don't understand why is it so difficult to simply import, edit wheel dummy positions and export a vanilla scs truck...
Dotec
Posts: 1144
Joined: 20 Dec 2012 15:52
Location: Stuttgart, Germany
Contact:

Re: Missing materials after importing model

#7 Post by Dotec » 27 Feb 2021 10:28

okay. quick tutorial:
  • Download ConverterPIX Warpper https://github.com/simon50keda/Converte ... rapper.zip
    and activate it in blender addons.
  • make a directory and call it base
  • copy base.scs and scs_extractor in this folder. you get scs_extractor here: https://modding.scssoft.com/download/scs_extractor.zip
  • now open blender and set project base path to base folder.
  • you need unit folder first. you get this from the base.scs. Make a new directory in your base folder and move base.scs and scs_extractor to this folder. click base.scs and move it over the exe file. a black window will appear and it takes some minutes. just wait till the window closes.
  • Copy unit folder to your project base path
  • Go to Import > SCS Models - ConverterPIX & BT (*.scs) and select base.scs
  • Import /vehicle/truck/renault_premium/truck.pmg
  • If you want you can delete the new folder within the base.scs and exe file. delete it or move it. it shouldn't just be in your base folder.
  • make your changes to the model. for example move the objects wheel_* a bit up
  • Go to scs tools > Output export and click on export
  • no errors should appear.
  • now go to conversion and pack mod

    [ external image ]

    [ external image ]
  • if you followed my conversion settings. you will now get test.scs. now copy automat, vehicle folders and truck.pmc, truck.pmd and truck.pmg into a fresh folder inside your base path. now move the truck.* files inside /vehicle/truck/renault_premium.
  • select automat and vehicle folder and make a zip/scs file with store compression. I use winrar for this.
final result:

[ external image ]
Last edited by Dotec on 27 Feb 2021 13:44, edited 1 time in total.
User avatar
Madkine
Global moderator
Posts: 12352
Joined: 08 Oct 2018 16:35
Location: Australia
Contact:

Re: Missing materials after importing model

#8 Post by Madkine » 27 Feb 2021 10:37

@KGergely Quick check, you are using 1.39 game files right?
WoT Profile
ATS Workshop

"never attribute to malice that which is adequately explained by stupidity"
KGergely
Posts: 84
Joined: 22 Dec 2015 12:47
Location: Hungary
Contact:

Re: Missing materials after importing model

#9 Post by KGergely » 27 Feb 2021 13:22

@Madkine Yes, freshly extracted the base.scs

@Dotec Thank you so much for the great tutorial, I just have one question which is not clear. At the hookup section what do you mean re-select hookup settings? What should I select instead the original?
Just click on it again?
[ external image ]
User avatar
xXCARL1992Xx
Posts: 16462
Joined: 17 Aug 2016 12:18
Contact:

Re: Missing materials after importing model

#10 Post by xXCARL1992Xx » 27 Feb 2021 13:23

if you have the unit folder in the base folder before you import the model you dont have to do anything, only if you are missing hookups you have to reselect them, mods for example
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
[ external image ]
Post Reply

Return to “General discussion”

Who is online

Users browsing this forum: No registered users and 5 guests