Code: Select all
ERROR SUMMARY:
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> Unexpected 'ValueError' accured during batch export:
Traceback (most recent call last):
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scs_tools\operators\bases\export.py", line 155, in execute_export
result = _export.batch_export(self, init_obj_list, name_suffix=ef_name_suffix, menu_filepath=menu_filepath)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scs_tools\exp\__init__.py", line 95, in batch_export
export_success = pix.export(filepath, name_suffix, root_object, game_object_list)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scs_tools\exp\pix.py", line 226, in export
export_success = _pia.export(root_object, armature_object, scs_anim, anim_dirpath, name_suffix, skeleton_filepath)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scs_tools\exp\pia.py", line 322, in export
bone_channels = _get_bone_channels(scs_root_obj, armature, scs_animation, action, scs_globals.export_scale)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.92\scripts\addons\io_scs_tools\exp\pia.py", line 178, in _get_bone_channels
mat_rot = Euler(rotation, pose_bone.rotation_mode).to_matrix().to_4x4() # calc rotation by pose rotation mode
ValueError: mathutils.Euler(): invalid euler order 'QUATERNION'
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Further settings:
Custom paths enabled in object properties for the armature leading to the location where I want the animation to be exported.
Also enabled SCS Skelton Custom path to the same location as mentioned above, leaving out the Custom name.