Needed Help, Assistance, Advice
Re: Needed Help, Assistance, Advice
just try it with my settings?
eut2.dif.spec.a
diffuse is full white
specular is also full white
shininess 90
add ambient 0
reflection 0
eut2.dif.spec.a
diffuse is full white
specular is also full white
shininess 90
add ambient 0
reflection 0
Re: Needed Help, Assistance, Advice
Yes, I tried with your settings, but it doesn't fix the problem.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Needed Help, Assistance, Advice
Yes the same thing is happening. See if you want both videos I posted. This happens only on the left side of the cab right is ok. But I think more and more that it’s up to the game. A glare appears on that side of the cabin as well. With other trucks it is less, with Volvo truck is a pronounced white / reflection.
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Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Needed Help, Assistance, Advice
Does anyone know, can explain in detail how to solve the problem with degenerated polygons?! I've tried a bunch of examples I've found on the internet but none of them fix the problem! It's getting crazy!
Google translator | Greetings and cheers | Keep truckin'
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
- xXCARL1992Xx
- Posts: 16524
- Joined: 17 Aug 2016 12:18
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Re: Needed Help, Assistance, Advice
somewhere in your model you have edges with 0 length or faces without area, find and delete them, you can try clean up < delete loose in edit mode
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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Re: Needed Help, Assistance, Advice
Why is the face looks weird when exporting from blend format to pim format.
This image has taken in blend format without any material settings.
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This image has taken after exporting into pim format with a single material for testing purposes. The shader preset used in the material is "eut2.dif.spec" & a single color texture is used.
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Any suggestion on how can I solve this issue.
This image has taken in blend format without any material settings.
[ external image ]
This image has taken after exporting into pim format with a single material for testing purposes. The shader preset used in the material is "eut2.dif.spec" & a single color texture is used.
[ external image ]
Any suggestion on how can I solve this issue.
Re: Needed Help, Assistance, Advice
Have you got the edge split modifier enabled?
- xXCARL1992Xx
- Posts: 16524
- Joined: 17 Aug 2016 12:18
- Contact:
Re: Needed Help, Assistance, Advice
you have to set auto smooth, weighted normals or assigns some hard edges that you split with a modifier or else the engine tires to display it as a smooth surface where every hard edge is lots
Last edited by xXCARL1992Xx on 22 May 2021 20:41, edited 1 time in total.
| !!!NO SUPPORT OR REQUESTS OF ANY SORT VIA PM!!! | Screenshot Thread | Steam Workshop | World of Trucks Profil |
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