Needed Help, Assistance, Advice

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50keda
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Re: Help, assistance, advice

#131 Post by 50keda » 16 Dec 2017 15:43

Well it just says that two triangles were using same vertices which they shouldn't. Thus new ones were added which solved the problem. You shouldn't have any problem after export ;)
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tobrago
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Re: Help, assistance, advice

#132 Post by tobrago » 16 Dec 2017 16:44

>>>Thank, again thank 50keda>>>

I'm struggling enough to position the locate on the truck Iveco Stralis. It seems that the SCS did not follow the geometry of the model. Each locator has a different angle and a different position. Horrible, how many problems I have with this truck. In the end, I will have to position the drivers' tables backwards and change their angle (codrv_plate).
;)
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Yukine
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Re: Help, assistance, advice

#133 Post by Yukine » 18 Dec 2017 23:37

Hello, is there a way to make my 'stickers' not appear over other transparent material (on this screen, the black windshield edge)?
[ external image ]

Here's a screenshot of my material settings:
[ external image ]

Thanks per advance!
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50keda
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Re: Help, assistance, advice

#134 Post by 50keda » 19 Dec 2017 09:13

Can you give us a bigger picture please, I can't really see where is the problem.
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Yukine
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Re: Help, assistance, advice

#135 Post by Yukine » 19 Dec 2017 10:43

Basically my alpha texture goes over any other transparent part (windshield black part, sunshield, etc).
Here's the full-res screenshot, the place to look is around the first "E" on the right on the right window sticker.
http://puu.sh/yJCVv/e42ba5daac.png

Thanks again!

---

Edit: By messing around I managed to get rid of the problem (selecting dif.a only) but now the transparent texture quality get degraded. What's the cause?
http://image.noelshack.com/fichiers/201 ... -00142.png
Modders forgot sometimes there is also a life, so work on your speed. Don't think ''People need it fast.'' -Milan1NL
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tobrago
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Re: Help, assistance, advice

#136 Post by tobrago » 21 Jan 2018 11:47

Let me try to explain the problem, although this is not a problem. So let's start with the my problem.

How do I create other uv maps? Look at the pictures.

Front of the model.
[ external image ]

The back of the model
[ external image ]

How to choose from two different images (*.dds/*.tga) on one model? The point is that the model has the front and rear sides that are different.

I need this because the models use the same image (*.dds/*.tga). For example, the "L" model uses two images (*.dds/*.tga). In order to use these two images, I have to make a new one. Then the mod increases in size in mb. If I did not, I could use the existing picture (*.dds/*.tga).

I think you understood me, I could not find out about this and how. Thanks to everyone for help.
;)
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50keda
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Re: Help, assistance, advice

#137 Post by 50keda » 21 Jan 2018 18:39

Not sure what are you trying to ask here, however I think that you answer is the looks. You have to create 2 looks in which you can select different texture for same material.
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tobrago
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Re: Help, assistance, advice

#138 Post by tobrago » 21 Jan 2018 18:55

"You have to create 2 looks in which you can select different texture for same material." I think you guessed what it was about, I know it's a problem of language barrier. So it's a problem for me to explain.

The problem is how does one model use two textures that are in different images? It is necessary to display the front and back side. With two different images example: signs4.dds & signs10.dds

Code: Select all

material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/vehicle/truck/upgrade/signs/signs4.tobj" -----------> (signs4.dds) And now she needs to show the texture from another image example: signs10.dds
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.318547 , 0.318547 , 0.318547 }
	fresnel : { 0.2 , 0.9 }
	reflection : 0
	shininess : 500
	specular : { 0.380056 , 0.380056 , 0.380056 }
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Discord: tobrago#1504

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50keda
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Re: Help, assistance, advice

#139 Post by 50keda » 25 Jan 2018 21:52

Exactly that's why looks are for. You create new look and then just reassign texture. Then when you will be switching looks texture will automatically be changed ;)
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tobrago
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Re: Help, assistance, advice

#140 Post by tobrago » 27 Jan 2018 08:47

Unfortunately we did not understand.
I'll try to explain. There are two signs models. One is a sign and the other is called a sticker. Both models use the same front side, as you can see from Figure 1.

Figure 1
[ external image ]

Another "sticker" uses the second back side, as you can see from Figure 2.

Figure 2
[ external image ]

I need to use textures from different images (signs1, stickers1) on the sticker back side.
Why do I need it? Because the image (signs1, stickers1) is in resolution 2048x2048 and takes up a lot of megabytes dds format 5.5Mb.
I think I have at least a little better explained.
As always, I thank you very much for your help.
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Discord: tobrago#1504

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