Needed Help, Assistance, Advice
Re: Help, assistance, advice
Well it just says that two triangles were using same vertices which they shouldn't. Thus new ones were added which solved the problem. You shouldn't have any problem after export
Re: Help, assistance, advice
>>>Thank, again thank 50keda>>>
I'm struggling enough to position the locate on the truck Iveco Stralis. It seems that the SCS did not follow the geometry of the model. Each locator has a different angle and a different position. Horrible, how many problems I have with this truck. In the end, I will have to position the drivers' tables backwards and change their angle (codrv_plate).
I'm struggling enough to position the locate on the truck Iveco Stralis. It seems that the SCS did not follow the geometry of the model. Each locator has a different angle and a different position. Horrible, how many problems I have with this truck. In the end, I will have to position the drivers' tables backwards and change their angle (codrv_plate).
Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Help, assistance, advice
Hello, is there a way to make my 'stickers' not appear over other transparent material (on this screen, the black windshield edge)?
[ external image ]
Here's a screenshot of my material settings:
[ external image ]
Thanks per advance!
[ external image ]
Here's a screenshot of my material settings:
[ external image ]
Thanks per advance!
Modders forgot sometimes there is also a life, so work on your speed. Don't think ''People need it fast.'' -Milan1NL
Re: Help, assistance, advice
Can you give us a bigger picture please, I can't really see where is the problem.
Re: Help, assistance, advice
Basically my alpha texture goes over any other transparent part (windshield black part, sunshield, etc).
Here's the full-res screenshot, the place to look is around the first "E" on the right on the right window sticker.
http://puu.sh/yJCVv/e42ba5daac.png
Thanks again!
---
Edit: By messing around I managed to get rid of the problem (selecting dif.a only) but now the transparent texture quality get degraded. What's the cause?
http://image.noelshack.com/fichiers/201 ... -00142.png
Here's the full-res screenshot, the place to look is around the first "E" on the right on the right window sticker.
http://puu.sh/yJCVv/e42ba5daac.png
Thanks again!
---
Edit: By messing around I managed to get rid of the problem (selecting dif.a only) but now the transparent texture quality get degraded. What's the cause?
http://image.noelshack.com/fichiers/201 ... -00142.png
Modders forgot sometimes there is also a life, so work on your speed. Don't think ''People need it fast.'' -Milan1NL
Re: Help, assistance, advice
Let me try to explain the problem, although this is not a problem. So let's start with the my problem.
How do I create other uv maps? Look at the pictures.
Front of the model.
[ external image ]
The back of the model
[ external image ]
How to choose from two different images (*.dds/*.tga) on one model? The point is that the model has the front and rear sides that are different.
I need this because the models use the same image (*.dds/*.tga). For example, the "L" model uses two images (*.dds/*.tga). In order to use these two images, I have to make a new one. Then the mod increases in size in mb. If I did not, I could use the existing picture (*.dds/*.tga).
I think you understood me, I could not find out about this and how. Thanks to everyone for help.
How do I create other uv maps? Look at the pictures.
Front of the model.
[ external image ]
The back of the model
[ external image ]
How to choose from two different images (*.dds/*.tga) on one model? The point is that the model has the front and rear sides that are different.
I need this because the models use the same image (*.dds/*.tga). For example, the "L" model uses two images (*.dds/*.tga). In order to use these two images, I have to make a new one. Then the mod increases in size in mb. If I did not, I could use the existing picture (*.dds/*.tga).
I think you understood me, I could not find out about this and how. Thanks to everyone for help.
Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Help, assistance, advice
Not sure what are you trying to ask here, however I think that you answer is the looks. You have to create 2 looks in which you can select different texture for same material.
Re: Help, assistance, advice
"You have to create 2 looks in which you can select different texture for same material." I think you guessed what it was about, I know it's a problem of language barrier. So it's a problem for me to explain.
The problem is how does one model use two textures that are in different images? It is necessary to display the front and back side. With two different images example: signs4.dds & signs10.dds
The problem is how does one model use two textures that are in different images? It is necessary to display the front and back side. With two different images example: signs4.dds & signs10.dds
Code: Select all
material : "eut2.dif.spec.add.env.rfx" {
texture[0] : "/vehicle/truck/upgrade/signs/signs4.tobj" -----------> (signs4.dds) And now she needs to show the texture from another image example: signs10.dds
texture_name[0] : "texture_base"
texture[1] : "/material/environment/vehicle_reflection.tobj"
texture_name[1] : "texture_reflection"
add_ambient : 0
diffuse : { 1 , 1 , 1 }
env_factor : { 0.318547 , 0.318547 , 0.318547 }
fresnel : { 0.2 , 0.9 }
reflection : 0
shininess : 500
specular : { 0.380056 , 0.380056 , 0.380056 }
Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
Re: Help, assistance, advice
Exactly that's why looks are for. You create new look and then just reassign texture. Then when you will be switching looks texture will automatically be changed
Re: Help, assistance, advice
Unfortunately we did not understand.
I'll try to explain. There are two signs models. One is a sign and the other is called a sticker. Both models use the same front side, as you can see from Figure 1.
Figure 1
[ external image ]
Another "sticker" uses the second back side, as you can see from Figure 2.
Figure 2
[ external image ]
I need to use textures from different images (signs1, stickers1) on the sticker back side.
Why do I need it? Because the image (signs1, stickers1) is in resolution 2048x2048 and takes up a lot of megabytes dds format 5.5Mb.
I think I have at least a little better explained.
As always, I thank you very much for your help.
I'll try to explain. There are two signs models. One is a sign and the other is called a sticker. Both models use the same front side, as you can see from Figure 1.
Figure 1
[ external image ]
Another "sticker" uses the second back side, as you can see from Figure 2.
Figure 2
[ external image ]
I need to use textures from different images (signs1, stickers1) on the sticker back side.
Why do I need it? Because the image (signs1, stickers1) is in resolution 2048x2048 and takes up a lot of megabytes dds format 5.5Mb.
I think I have at least a little better explained.
As always, I thank you very much for your help.
Google translator | Greetings and cheers | Keep truckin'
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
[ external image ] [ external image ] [ external image ]
Discord: tobrago#1504
Everything will be okay in the end, and if it`s not okay, it`s not the end.
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