Needed Help, Assistance, Advice


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tobrago
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Re: Help, assistance, advice

#242 Post by tobrago » 01 Jun 2019 00:43

Basically it is now working properly. :)

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Teklic
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Re: Help, assistance, advice

#243 Post by Teklic » 31 Aug 2019 14:11

Hy guys i do some work in blender and when i export it truck is red and game log show some materials missing how to fix it?
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Retired of moding. Everyone can update my mod and share it with others no need my permision.

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tobrago
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Re: Help, assistance, advice

#244 Post by tobrago » 01 Sep 2019 16:14

[en]
I think you have a problem with the "tobj" file. When exporting "tobj" the file must be in text format, as in this example.

[srb][bih]

Ja mislim da je problem sa "tobj" fajlom/datotekom. Kada se eksportuje "tobj" fajl/datoteka mora da bude u tekstualnom formatu, kao na ovom primeru.

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map	2d	4.tga
addr	clamp_to_edge	clamp_to_edge
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Smarty
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Re: Help, assistance, advice

#245 Post by Smarty » 01 Sep 2019 16:39

It's referencing a tobj with no name – I would double check that the texture(s) for that material are properly set up in the SCS materials panel, and exist within the project directory.
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tobrago
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Re: Help, assistance, advice

#246 Post by tobrago » 25 Jan 2020 18:07

I need help!
How to do bake now in the new Blender?
I didn't find any options Ambient Occlusion and Bake To Vertex Color?
Can it be explained in more detail how (bake) it should be done now.
Thank you all for your help. ;)
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xXCARL1992Xx
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Re: Help, assistance, advice

#247 Post by xXCARL1992Xx » 25 Jan 2020 21:54

baking only works with Cycles and not Eevee, backing to vertex color doesnt exist anymore
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tobrago
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Re: Help, assistance, advice

#248 Post by tobrago » 25 Jan 2020 22:19

Thanks @xXCARL1992Xx, how to make that object is chromed?
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tobrago
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Re: Help, assistance, advice

#249 Post by tobrago » 27 Jan 2020 21:16

This is made with Blender 2.79 and Blender Tools 1.12

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How should it be done now to get this effect (chrome)?
Thank you for your help and answers. :)
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AmirMahdavi
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Re: Help, assistance, advice

#250 Post by AmirMahdavi » 31 Jan 2020 17:00

@tobrago what exactly is your problem? Just use the dif.spec.add.env with high fresnel value or dif.spec.add.env.nofresnel
Or i misunderstood you :?:
Yes, i have bad english :D

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