Needed Help, Assistance, Advice

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tobrago
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Re: Help, assistance, advice

#251 Post by tobrago » 31 Jan 2020 20:32

@AmirMahdavi

How to make an object/model chrome? In the previous version (Blender 2.79 and Blender Tools 1.12) we had to do "bake". Now I cannot apply this effect on object/model.
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AmirMahdavi
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Re: Help, assistance, advice

#252 Post by AmirMahdavi » 31 Jan 2020 21:42

I confused :? But see this playlist maybe help
Yes, i have bad english :D

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Smarty
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Re: Help, assistance, advice

#253 Post by Smarty » 01 Feb 2020 18:43

If you need to bake, make sure the renderer is set to Cycles (and look up some baking tutorials for Cycles, as there are some minute differences). Eevee does not have baking capabilities yet unfortunately.
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tobrago
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Re: Help, assistance, advice

#254 Post by tobrago » 01 Feb 2020 19:17

Thanks a lot @Smarty.
I saw that they exist Eevee and Cycles. My old model made with the Blender version 2.79 I baked. Now that I have changed to a newer version (Blender 2.81) my model has been loaded without error and the render option is Eevee. How now in Eevee to make the effect chrome?
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Re: Help, assistance, advice

#255 Post by Smarty » 01 Feb 2020 23:04

In general, whatever SCS material settings worked before should still work now. I'll add to what others have said here – the best effect for chrome is generally dif.spec.weight.add.env. The 'weight' component means that the specular lighting is multiplied with the diffuse lighting (including material diffuse, base texture diffuse, and vertex colour). This is very similar to how lighting on fully metallic objects works in reality. You should be able to load up any recent SCS trucks and see how the chrome material is made. The Lonestar in ATS is what I've modeled my chrome materials after.

In general, SCS' chrome materials use a darker diffuse colour, about 70 shininess, -0.25 add_ambient, and overdriven env factor (1.1 or more). Basically, the majority of the material output is just environmental reflection and specular.
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tobrago
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Re: Help, assistance, advice

#256 Post by tobrago » 02 Feb 2020 17:11

Thanks a lot @Smarty. I did it right in the Blender but there is a slight horror in the game. It looks awful!

So I was forced to load my model, which was made in an older version of Blender. I did make changes and now it looks decent in the game. But when I loaded in the Blender the model the "SCS Looks" lost. How do I now add the "SCS Looks"?

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Re: Help, assistance, advice

#257 Post by Smarty » 02 Feb 2020 19:35

Look carefully at the Outliner: The piece_1 object is not a child of any SCS root object, which is a requirement for editing SCS looks. ;)
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tobrago
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Re: Help, assistance, advice

#258 Post by tobrago » 02 Feb 2020 20:10

Thanks, but that model "piece_1" should be migrated to root "adr_01". How it should be done? It does not allow relocation! :(
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xXCARL1992Xx
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Re: Help, assistance, advice

#259 Post by xXCARL1992Xx » 02 Feb 2020 20:11

hold shift and drag it into the root object
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tobrago
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Re: Help, assistance, advice

#260 Post by tobrago » 02 Feb 2020 20:13

YES, thanks so much @xXCARL1992Xx.
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