shader eut2.lum

Post Reply
User avatar
tinusman
Posts: 538
Joined: 11 Jun 2013 09:45
Location: driver`s seat

shader eut2.lum

#1 Post by tinusman » 08 Oct 2019 07:36

Hello,
Is there a shader of the kind?;
eut2.lum
that can handle
texture_base
texture_nmap
texture_mult

looked through shaders, Blendertool has and in extracted automat folder.
tried:
material : "eut2.lum.mult.dif.spec.tsnmap.shadow.rfx"
But the game cannot greate this shader.

Thanks in advance
tinusman

User avatar
abasstreppas
Posts: 8336
Joined: 06 Feb 2013 20:32
Location: On an island outside another island, outside another island...
Contact:

Re: shader eut2.lum

#2 Post by abasstreppas » 08 Oct 2019 11:39

You should extract the "effects.scs" file also, not just the base. There you will find all available shader combinations (/effect/eut2/)
Image

User avatar
tinusman
Posts: 538
Joined: 11 Jun 2013 09:45
Location: driver`s seat

Re: shader eut2.lum

#3 Post by tinusman » 08 Oct 2019 12:44

Thank you for the tip Abass,
the effect.scs was already extracted, wasn`t aware to search in those folders,
Had no luck jet, shaders with lum and mult are of type single_texture
and tsmmap is not precent in the dif_lum(_spec) folders.
I`m afraid I have to make a light mask and use the lamp shader.
(found a lamp shader with tsnmap).
But
Rather like the behaviour of eut2.lum, on the "L" lamp switch.

Post Reply

Return to “Frequently Asked Question (FAQ)”

Who is online

Users browsing this forum: No registered users and 3 guests