shader eut2.lum

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tinusman
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shader eut2.lum

#1 Post by tinusman » 08 Oct 2019 07:36

Hello,
Is there a shader of the kind?;
eut2.lum
that can handle
texture_base
texture_nmap
texture_mult

looked through shaders, Blendertool has and in extracted automat folder.
tried:
material : "eut2.lum.mult.dif.spec.tsnmap.shadow.rfx"
But the game cannot greate this shader.

Thanks in advance
tinusman
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abasstreppas
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Re: shader eut2.lum

#2 Post by abasstreppas » 08 Oct 2019 11:39

You should extract the "effects.scs" file also, not just the base. There you will find all available shader combinations (/effect/eut2/)
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tinusman
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Joined: 11 Jun 2013 09:45
Location: driver`s seat

Re: shader eut2.lum

#3 Post by tinusman » 08 Oct 2019 12:44

Thank you for the tip Abass,
the effect.scs was already extracted, wasn`t aware to search in those folders,
Had no luck jet, shaders with lum and mult are of type single_texture
and tsmmap is not precent in the dif_lum(_spec) folders.
I`m afraid I have to make a light mask and use the lamp shader.
(found a lamp shader with tsnmap).
But
Rather like the behaviour of eut2.lum, on the "L" lamp switch.
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