ConverterPIX - Game formats to middle formats
Re: ConverterPIX - Game formats to middle formats
I know this is annoying and probably won't be as possible, but is it possible to add "old pmd, pmgs" available? such as earlier than 1.14 or STDS?
Re: ConverterPIX - Game formats to middle formats
Nein, no stealing of models for you SiSL xD
Now seriously... this wouldn't be bad idea however there might be problem on effects side, as effects before ETS2 for sure had different names etc o.O
Now seriously... this wouldn't be bad idea however there might be problem on effects side, as effects before ETS2 for sure had different names etc o.O
Re: ConverterPIX - Game formats to middle formats
@50keda, I just pushed another version with small fixes (now zip files with broken local file headers are also supported fine - like protected zip files)
So, try again.
So, try again.
Re: ConverterPIX - Game formats to middle formats
yep it works now. Anyway I have another question from before. As of version 1.3 of wrapper I do not import model if your converterpix returns any line with <error> in stdout. Now I have this example:
Wouldn't it be better to somehow report this as a warning, as model is still converted properly?
I see error as sth that interupted exectuion of ConverterPIX. What do you say?
Code: Select all
['wine', '/home/simon/.config/blender/2.78/config/ConverterPIXWrapper/converter_pix.exe', '-b', '/home/simon/.local/share/Euro Truck Simulator 2/mod/abasstreppas_maxion_trailerwheels.zip', '-m', '/vehicle/wheel/steel_t/abas_maxion_offset_103', '-e', '/home/simon/Downloads/test']
fixme:winediag:start_process Wine Staging 2.4 is a testing version containing experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x32fd64 (nil)): stub
ConverterPIX crashed or encountered error! Standard output returned:
******************************************
** Converter PMX to PIX **
** Copyright (C) 2017 mwl4 **
******************************************
<error> [tobj] /material/environment/vehicle_reflection.tobj: Cannot open texture object file
<error> [tobj] /material/environment/vehicle_reflection.tobj: Unable to load!
<error> [material] /vehicle/wheel/steel_t/materials/nuts_chrome.mat: Error in material!
<error> [tobj] /material/environment/vehicle_reflection.tobj: Cannot open texture object file
<error> [tobj] /material/environment/vehicle_reflection.tobj: Unable to load!
<error> [material] /vehicle/wheel/steel_t/materials/hub_color.mat: Error in material!
<error> [tobj] /material/environment/vehicle_reflection.tobj: Cannot open texture object file
<error> [tobj] /material/environment/vehicle_reflection.tobj: Unable to load!
<error> [material] /vehicle/wheel/steel_t/materials/t_rim_steel_3.mat: Error in material!
<error> [tobj] /material/environment/vehicle_reflection.tobj: Cannot open texture object file
<error> [tobj] /material/environment/vehicle_reflection.tobj: Unable to load!
<error> [material] /vehicle/wheel/steel_t/materials/brass.mat: Error in material!
[model] abas_maxion_offset_103: pim:yes pit:yes pis:no pic:no pip:no vertices:38104 indices:58068 materials:8
err:ntdll:RtlLeaveCriticalSection section 0x11390 is not acquired
I see error as sth that interupted exectuion of ConverterPIX. What do you say?
Re: ConverterPIX - Game formats to middle formats
LOL, what I did was extract was open them with B2S convert , save as new PMG and reconvert with ConverterPix after But you know B2S was not successful usually on UV's
I needed my DAV
Re: ConverterPIX - Game formats to middle formats
Can I be totally ridiculous and request .psm support as well?
Just kidding — I was smart and kept all my z3d master files.
Just kidding — I was smart and kept all my z3d master files.
Re: ConverterPIX - Game formats to middle formats
@50keda, done. Most errors have become warnings.
Re: ConverterPIX - Game formats to middle formats
Hm... found another case where zip is not read properly. If I create mod packing trough BT Conversion Helper and I use "No Compression" or "Deflated", then directory listing again doesn't work properly. I only see "def" folder. It gets even worse if I use "BZIP2", then listing appears as empty from the beginning.
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Re: ConverterPIX - Game formats to middle formats
You are brilliant.. Good job.. D... good job.
Re: ConverterPIX - Game formats to middle formats
@50keda, fixed. For some reason when you pack files with blender to zip no directories are present. Now converter creates directories and link them automatically if needed. BZIP2 is not supported anyway, because even game does not support it I suppose.
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