ConverterPIX - Game formats to middle formats

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SiSL
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Re: ConverterPIX - Game formats to middle formats

#161 Post by SiSL » 22 Aug 2017 22:17

I know this is annoying and probably won't be as possible, but is it possible to add "old pmd, pmgs" available? such as earlier than 1.14 or STDS?
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50keda
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Re: ConverterPIX - Game formats to middle formats

#162 Post by 50keda » 22 Aug 2017 22:19

Nein, no stealing of models for you SiSL xD

Now seriously... this wouldn't be bad idea however there might be problem on effects side, as effects before ETS2 for sure had different names etc o.O
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mwl4
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Re: ConverterPIX - Game formats to middle formats

#163 Post by mwl4 » 22 Aug 2017 22:30

@50keda, I just pushed another version with small fixes (now zip files with broken local file headers are also supported fine - like protected zip files)

So, try again.
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50keda
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Re: ConverterPIX - Game formats to middle formats

#164 Post by 50keda » 22 Aug 2017 22:42

yep it works now. Anyway I have another question from before. As of version 1.3 of wrapper I do not import model if your converterpix returns any line with <error> in stdout. Now I have this example:

Code: Select all

['wine', '/home/simon/.config/blender/2.78/config/ConverterPIXWrapper/converter_pix.exe', '-b', '/home/simon/.local/share/Euro Truck Simulator 2/mod/abasstreppas_maxion_trailerwheels.zip', '-m', '/vehicle/wheel/steel_t/abas_maxion_offset_103', '-e', '/home/simon/Downloads/test']
fixme:winediag:start_process Wine Staging 2.4 is a testing version containing experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x32fd64 (nil)): stub
ConverterPIX crashed or encountered error! Standard output returned:
 ******************************************
 **        Converter PMX to PIX          **
 **       Copyright (C) 2017 mwl4        **
 ******************************************
<error> [tobj] /material/environment/vehicle_reflection.tobj: Cannot open texture object file
<error> [tobj] /material/environment/vehicle_reflection.tobj: Unable to load!
<error> [material] /vehicle/wheel/steel_t/materials/nuts_chrome.mat: Error in material!
<error> [tobj] /material/environment/vehicle_reflection.tobj: Cannot open texture object file
<error> [tobj] /material/environment/vehicle_reflection.tobj: Unable to load!
<error> [material] /vehicle/wheel/steel_t/materials/hub_color.mat: Error in material!
<error> [tobj] /material/environment/vehicle_reflection.tobj: Cannot open texture object file
<error> [tobj] /material/environment/vehicle_reflection.tobj: Unable to load!
<error> [material] /vehicle/wheel/steel_t/materials/t_rim_steel_3.mat: Error in material!
<error> [tobj] /material/environment/vehicle_reflection.tobj: Cannot open texture object file
<error> [tobj] /material/environment/vehicle_reflection.tobj: Unable to load!
<error> [material] /vehicle/wheel/steel_t/materials/brass.mat: Error in material!
[model] abas_maxion_offset_103: pim:yes pit:yes pis:no pic:no pip:no vertices:38104 indices:58068 materials:8
err:ntdll:RtlLeaveCriticalSection section 0x11390 is not acquired

Wouldn't it be better to somehow report this as a warning, as model is still converted properly?

I see error as sth that interupted exectuion of ConverterPIX. What do you say?
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SiSL
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Re: ConverterPIX - Game formats to middle formats

#165 Post by SiSL » 22 Aug 2017 22:48

50keda wrote: 22 Aug 2017 22:19 Nein, no stealing of models for you SiSL xD
LOL, what I did was extract was open them with B2S convert , save as new PMG and reconvert with ConverterPix after :D But you know B2S was not successful usually on UV's

I needed my DAV
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Smarty
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Re: ConverterPIX - Game formats to middle formats

#166 Post by Smarty » 22 Aug 2017 22:56

Can I be totally ridiculous and request .psm support as well? :lol:

Just kidding — I was smart and kept all my z3d master files. :P
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mwl4
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Re: ConverterPIX - Game formats to middle formats

#167 Post by mwl4 » 22 Aug 2017 23:19

@50keda, done. Most errors have become warnings.
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50keda
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Re: ConverterPIX - Game formats to middle formats

#168 Post by 50keda » 23 Aug 2017 08:23

Hm... found another case where zip is not read properly. If I create mod packing trough BT Conversion Helper and I use "No Compression" or "Deflated", then directory listing again doesn't work properly. I only see "def" folder. It gets even worse if I use "BZIP2", then listing appears as empty from the beginning.
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Flemming V
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Re: ConverterPIX - Game formats to middle formats

#169 Post by Flemming V » 23 Aug 2017 09:48

mwl4 wrote: 22 Aug 2017 22:30 now zip files with broken local file headers are also supported fine - like protected zip files
You are brilliant.. Good job.. D... good job.
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mwl4
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Re: ConverterPIX - Game formats to middle formats

#170 Post by mwl4 » 23 Aug 2017 10:32

@50keda, fixed. For some reason when you pack files with blender to zip no directories are present. Now converter creates directories and link them automatically if needed. BZIP2 is not supported anyway, because even game does not support it I suppose.
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