ConverterPIX - Game formats to middle formats

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Cadde
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Re: ConverterPIX - Game formats to middle formats

#211 Post by Cadde » 17 Sep 2018 17:39

Still, why convert all of base when you can do a comparison on the binaries and if they've changed then convert them.
On extended hiatus.

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Braakie
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Re: ConverterPIX - Game formats to middle formats

#212 Post by Braakie » 17 Sep 2018 18:42

Jup, that's possible, but I just love working the old way.

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Trident R.S.
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Re: ConverterPIX - Game formats to middle formats

#213 Post by Trident R.S. » 18 Sep 2018 14:57

I just had the same problem, ATS base files partially converted.

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AlexeyP
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Re: ConverterPIX - Game formats to middle formats

#214 Post by AlexeyP » 18 Sep 2018 16:51

I have same issue too.
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Braakie
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Re: ConverterPIX - Game formats to middle formats

#215 Post by Braakie » 18 Sep 2018 20:44

ConvertterPIX and ConverterPIXWrapper both crash when I convert to PIX format.
This is also why the base of ATS stops at 27% with ConvertterPIX.

The three files that are responsible for this:

Code: Select all

\model\mover\animal\deer_run_herd.pma
\model\mover\animal\deer_run_jump_herd.pmd
\model\mover\animal\deer_run_jump_herd.pmg

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Trident R.S.
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Re: ConverterPIX - Game formats to middle formats

#216 Post by Trident R.S. » 19 Sep 2018 10:48

Thanks, removed the deere and the conversion ended successyful. ;)

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AlexeyP
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Re: ConverterPIX - Game formats to middle formats

#217 Post by AlexeyP » 19 Sep 2018 19:50

Braakie wrote:
18 Sep 2018 20:44
The three files that are responsible for this:
\model\mover\animal\deer_run_herd.pma
\model\mover\animal\deer_run_jump_herd.pmd
\model\mover\animal\deer_run_jump_herd.pmg
Thank you! ;)
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Harven
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Re: ConverterPIX - Game formats to middle formats

#218 Post by Harven » 26 Sep 2018 15:23

I managed to identify and fix the issue in ConverterPix. I described everything in the pull request to the git repository and hopfully mwl4 will accept it. Here's the pull request https://github.com/mwl4/ConverterPIX/pull/29. For now you can compile the fixed version by yourself :)

[edit]

wml4 accepted the fix and you can already download the fixed binary.
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Braakie
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Re: ConverterPIX - Game formats to middle formats

#219 Post by Braakie » 26 Sep 2018 20:54

Harven wrote:
26 Sep 2018 15:23
I managed to identify and fix the issue in ConverterPix. I described everything in the pull request to the git repository and hopfully mwl4 will accept it. Here's the pull request https://github.com/mwl4/ConverterPIX/pull/29. For now you can compile the fixed version by yourself :)

[edit]

wml4 accepted the fix and you can already download the fixed binary.
Thanks Harven and mwl4 for the fix.

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Braakie
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Re: ConverterPIX - Game formats to middle formats

#220 Post by Braakie » 30 Nov 2018 12:26

There is a new problem with ConverterPIX, the new dlc_balt can not be converted to pix format, assuming that there are new elements in the new dlc that are not supported by ConverterPIX. I have downloaded the last binary today.

EDIT: I found the problem, there is a file in the dlc_balt.scs package called "train_parts01_shadow_bake" without file extension, when I extract this file it works.
\vehicle\trailer_eu\scs_flatbed\cargo\train_parts01_shadow_bake

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