ConverterPIX - Game formats to middle formats

Post any tutorial and tools you might find it useful for other creators.
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davidzoli
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Re: ConverterPIX - Game formats to middle formats

#31 Post by davidzoli » 04 Sep 2016 16:12

I use Blender2SCS for collisions. That handles that correct.
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50keda
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Re: ConverterPIX - Game formats to middle formats

#32 Post by 50keda » 06 Sep 2016 06:18

@Mwl4: maybe it would be good to post "converter_pix.exe -h" output here in first post, so people can read it's usage straight away. Because I am sure a lot of user do not make it to -h parameter to see how application shall be used ;)

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ohaha
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Re: ConverterPIX - Game formats to middle formats

#33 Post by ohaha » 09 Sep 2016 19:52

Is there a way to have a batch conversion of dds to tga, too?

Pretty please? :D
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aradeth
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Re: ConverterPIX - Game formats to middle formats

#34 Post by aradeth » 09 Sep 2016 20:07

It's not necessary.
Just select tobj in material tab(in fact they're pre-selected) and everything works ok while import/export/pack
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davidzoli
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Re: ConverterPIX - Game formats to middle formats

#35 Post by davidzoli » 14 Sep 2016 22:05

Could you convert the New Actros UK interior animation? I have "giant" wipers and parking brake stick when convert last public version of the game.
Could you fix the converter, or give some advice, hove to fix the model? :)
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aradeth
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Re: ConverterPIX - Game formats to middle formats

#36 Post by aradeth » 19 Sep 2016 15:33

Is anybody know what can cause that?

Animations works good in the game, but i can't convert it with this tool.
Probably anim.pmd is the problem but how can i fix that?

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ohaha
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Re: ConverterPIX - Game formats to middle formats

#37 Post by ohaha » 19 Sep 2016 17:24

I also noticed something weird about animations scale. The driver was 2.9.
Retired, but still loving it.

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mwl4
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Re: ConverterPIX - Game formats to middle formats

#38 Post by mwl4 » 20 Sep 2016 13:14

I have checked mercedes'es uk interior, and I noticed some thing:
without .pia loaded, scale is ok:
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but with .pia loaded, scale magically goes to 3.0:
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I have checked .pma file, and there is scale 1.f, 1.f, 1.f, so it needs more research to get know what is wrong.


About "Bone index outside bones array": It happens when .pma file tries to use bone that does not exist in .pmg file. Probably .pma file that you are trying to convert is not suitable for that .pmg file.

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davidzoli
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Re: ConverterPIX - Game formats to middle formats

#39 Post by davidzoli » 20 Sep 2016 13:28

Thank you for the checkings.
So, if I find that magnifier values ad set that to 1, the model/animation will be fixed? That manual fix can be a solution for now? :)
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aradeth
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Re: ConverterPIX - Game formats to middle formats

#40 Post by aradeth » 20 Sep 2016 13:37

Thanks mwl4.

Do you have a suggestion to fix that? Do i need to try to convert the pmg without that faulty pma? One by one.
Is there a wat to find which pma is broken?

Or is this a dead-end?
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