Yet Another Vertex Normal Editor (Y.A.V.N.E.)

Post any tutorial and tools you might find it useful for other creators.

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Smarty
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Re: Yet Another Vertex Normal Editor (Y.A.V.N.E.)

#22 Post by Smarty » 03 Mar 2020 03:46

You can set weighting mode per vertex, and adjust weights per face. The latest version even has the option of grouping coplanar faces with an adjustable threshold for weighting. I prefer YAVNE, but it's been part of my workflow for a few years now. YMMV.
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AmirMahdavi
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Re: Yet Another Vertex Normal Editor (Y.A.V.N.E.)

#23 Post by AmirMahdavi » 03 Mar 2020 06:48

@Smarty Hmm now sounds good, the only way to fix this. But still i want answer 50k please :)

@SiSL i think just like you, but i suggest you compare their result. Blender also have a menu for marking face as strong or weak, but yavne really handy and have more control per face. I love it
Yes, i have bad english :D

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SiSL
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Re: Yet Another Vertex Normal Editor (Y.A.V.N.E.)

#24 Post by SiSL » 03 Mar 2020 08:48

Smarty wrote:
03 Mar 2020 03:46
The latest version even has the option of grouping coplanar faces with an adjustable threshold for weighting
Yeah. but that is what vertex groups are for too :)

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Smarty
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Re: Yet Another Vertex Normal Editor (Y.A.V.N.E.)

#25 Post by Smarty » 03 Mar 2020 11:20

Personally, I find this faster than having to set up both vertex groups and extra modifiers ( though I'll concede that you can use Copy Tools to transfer modifiers). At any rate, I'm not going to spend all day defending workflow choices that are working for me.
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50keda
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Re: Yet Another Vertex Normal Editor (Y.A.V.N.E.)

#26 Post by 50keda » 08 Apr 2020 09:31

What answer do you need Amir? Smarty already told you game formats can not store hard edge flag, because data streams are stored per vertex as it's suitable for GPU.

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AmirMahdavi
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Re: Yet Another Vertex Normal Editor (Y.A.V.N.E.)

#27 Post by AmirMahdavi » 08 Apr 2020 12:33

@50keda yes my bad. I figured out
Yes, i have bad english :D

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