not found in the assigned shader preset
- kartal2339
- Posts: 298
- Joined: 01 Aug 2018 09:27
Re: not found in the assigned shader preset
More options:
1. Delete this attributes inside given materials in PIT file
2. Recreate this two materials in blender.
1. Delete this attributes inside given materials in PIT file
2. Recreate this two materials in blender.
- kartal2339
- Posts: 298
- Joined: 01 Aug 2018 09:27
Re: not found in the assigned shader preset
Thanks i solved with your guide... One more problem... When i convert to pmd it gives more nocompress dds error? What can i do for this?
Last edited by Mohegan13 on 10 Sep 2019 09:32, edited 1 time in total.
Reason: Quote removed. Don't quote the post directly above.
Reason: Quote removed. Don't quote the post directly above.
Re: not found in the assigned shader preset
The nocompress error will not stop BT from converting. If they bug you like they for me at times is go through all the tobj files and remove the nocompress line.Pr for a fast way of removing them in all the files at once you can use this program.http://findandreplace.io/. All you need to do is put in the main directory of the mod in the find field type nocompress. In the replace field just leave it empty. Now press replace and when a dialog box pops click ok it will replace all with an empty string and save at the same time
Rule [4.4]
- kartal2339
- Posts: 298
- Joined: 01 Aug 2018 09:27
Re: not found in the assigned shader preset
Thanks i will try this night
Last edited by Mohegan13 on 10 Sep 2019 09:32, edited 1 time in total.
Reason: Quote removed. Don't quote the post directly above.
Reason: Quote removed. Don't quote the post directly above.
Re: not found in the assigned shader preset
These are only warnings. For ages I trudged through .pit files that were 8000+ lines long and removing the aux[x] components.
The only time I see them is when importing ZModeler-created models. I spoke to a developer of ZModeler and he said he's updated his application. He says we shouldn't see these entries anymore, providing modders re-export their ZModeler mods.
That said, I found out that you can actually ignore these aux[] entries and the model will export/convert no problem.
The ones you do need to attend to are the aux[5], aux[6], aux[7], aux[8] entries, if you see them. They are truckpaint entries and can easily be fixed by re-synching them in Blender before export (no conversion at this point).
Once you export the pim file, the pit file will be re-written. Simply re-import the .pim and those aux[5], 6, 7 and 8 will be gone.
For more information on my struggle, see this topic: viewtopic.php?f=159&t=274026
The only time I see them is when importing ZModeler-created models. I spoke to a developer of ZModeler and he said he's updated his application. He says we shouldn't see these entries anymore, providing modders re-export their ZModeler mods.
That said, I found out that you can actually ignore these aux[] entries and the model will export/convert no problem.
The ones you do need to attend to are the aux[5], aux[6], aux[7], aux[8] entries, if you see them. They are truckpaint entries and can easily be fixed by re-synching them in Blender before export (no conversion at this point).
Once you export the pim file, the pit file will be re-written. Simply re-import the .pim and those aux[5], 6, 7 and 8 will be gone.
For more information on my struggle, see this topic: viewtopic.php?f=159&t=274026
Two wrongs don't make a right, but three lefts.. do.
- kartal2339
- Posts: 298
- Joined: 01 Aug 2018 09:27
Re: not found in the assigned shader preset
@50keda
hi... i deleted all "nocompress" fromm tobj file...but it gives same error and copy operation failed for dds
00:00:00.394 : <ERROR> *** ERROR *** : /material/ui/trailer_brand_logo/howard.dds: copy operation failed.
00:00:00.417 : <ERROR> *** ERROR *** : /sidetipper_exp/material/ui/cargo_icons/wshavings.tobj: Referenced texture map with unsupported file extension - must be either .tga, .png, or .dds.
00:00:01.241 : <ERROR> *** WARNING *** : /sidetipper_exp/vehicle/share/models/cables_connectors/connectors.tobj: Do not use 'nocompress' for .dds files - it is ignored.
hi... i deleted all "nocompress" fromm tobj file...but it gives same error and copy operation failed for dds
00:00:00.394 : <ERROR> *** ERROR *** : /material/ui/trailer_brand_logo/howard.dds: copy operation failed.
00:00:00.417 : <ERROR> *** ERROR *** : /sidetipper_exp/material/ui/cargo_icons/wshavings.tobj: Referenced texture map with unsupported file extension - must be either .tga, .png, or .dds.
00:00:01.241 : <ERROR> *** WARNING *** : /sidetipper_exp/vehicle/share/models/cables_connectors/connectors.tobj: Do not use 'nocompress' for .dds files - it is ignored.
Re: not found in the assigned shader preset
.
Last edited by ReddLeggs on 23 Feb 2020 01:08, edited 1 time in total.
Intel® Core™i7-6700k Quad Core @ 4.60GHz | ASUS ROG MAXIMUS VIII HERO ALPHA
G.SKILL 32GB TridentZ DDR4 PC4-25600 3200 | EVGA GeForce GTX 1080 Ti SC Black Edition
SAMSUNG 850 Pro 500GB | Samsung 970 EVO 500GB - NVMe PCIe M.2 | Alienware AW3418DW
G.SKILL 32GB TridentZ DDR4 PC4-25600 3200 | EVGA GeForce GTX 1080 Ti SC Black Edition
SAMSUNG 850 Pro 500GB | Samsung 970 EVO 500GB - NVMe PCIe M.2 | Alienware AW3418DW
- kartal2339
- Posts: 298
- Joined: 01 Aug 2018 09:27
Re: not found in the assigned shader preset
i solved all material problem but now i got this error
00:00:00.782 : <ERROR> errwarn:
00:00:00.782 : <ERROR> *** ERROR *** : <E:/mods/conversion_tools_2_8/linked_bt_2ee788ebc9400d0068b6a127ec22330ef38f8c25 | >/vehicle/trailer/tri/quad.pit:288: mismatching Attribute and Value format [ token '}' ]
*** ERROR *** : /vehicle/trailer/tri/quad.pit: cannot parse
*** ERROR *** : <E:/mods/conversion_tools_2_8/linked_bt_2ee788ebc9400d0068b6a127ec22330ef38f8c25 | >/vehicle/trailer/lead/tipper_n.pit:63: mismatching Attribute and Value format [ token '}' ]
*** ERROR *** : /vehicle/trailer/lead/tipper_n.pit: cannot parse
*merged*
i fix also this error ...i opened pit file and i deleted all of aux8 entry and ..it was converted correctly
00:00:00.782 : <ERROR> errwarn:
00:00:00.782 : <ERROR> *** ERROR *** : <E:/mods/conversion_tools_2_8/linked_bt_2ee788ebc9400d0068b6a127ec22330ef38f8c25 | >/vehicle/trailer/tri/quad.pit:288: mismatching Attribute and Value format [ token '}' ]
*** ERROR *** : /vehicle/trailer/tri/quad.pit: cannot parse
*** ERROR *** : <E:/mods/conversion_tools_2_8/linked_bt_2ee788ebc9400d0068b6a127ec22330ef38f8c25 | >/vehicle/trailer/lead/tipper_n.pit:63: mismatching Attribute and Value format [ token '}' ]
*** ERROR *** : /vehicle/trailer/lead/tipper_n.pit: cannot parse
*merged*
i fix also this error ...i opened pit file and i deleted all of aux8 entry and ..it was converted correctly
Last edited by Wolfi on 11 Sep 2019 04:38, edited 1 time in total.
Reason: Double post merged
Reason: Double post merged
Re: not found in the assigned shader preset
@kartal2339 check quad.pit file, line 288
Attribute and Texture values must match the 'contents' of the material.
If you have removed an Attribute (eg. an aux[1]) but have not reduced the Attribute count by 1 (eg. 5 reduced to 4) then you will see Attribute errors in log.
or
If there is no } token at the end of the material contents
or
only one } token (because there should be two at the end. 1 to close the last Attribute or Texture, and a 2nd one to close the Material contents in materials that have more than one attribute or texture.
Attribute and Texture values must match the 'contents' of the material.
If you have removed an Attribute (eg. an aux[1]) but have not reduced the Attribute count by 1 (eg. 5 reduced to 4) then you will see Attribute errors in log.
or
If there is no } token at the end of the material contents
or
only one } token (because there should be two at the end. 1 to close the last Attribute or Texture, and a 2nd one to close the Material contents in materials that have more than one attribute or texture.
Two wrongs don't make a right, but three lefts.. do.
Who is online
Users browsing this forum: No registered users and 1 guest