Rotating nodes

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richborba1
Posts: 36
Joined: 13 Feb 2020 16:12

Rotating nodes

#1 Post by richborba1 » 21 Aug 2020 13:19

I want to use a trailer with custom lights. It already has the nodes in it to add the lights but the lights are 90 degrees off. They point forward. I imported it into blender and rotated one side. I got 2 lights to show normal but the rest still point forward. Any tips??

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xXCARL1992Xx
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Re: Rotating nodes

#2 Post by xXCARL1992Xx » 21 Aug 2020 13:21

what did you rotate ? the nodes or the light model ?

if you rotate the light model dont rotate the root object, only rotate the mesh objects
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richborba1
Posts: 36
Joined: 13 Feb 2020 16:12

Re: Rotating nodes

#3 Post by richborba1 » 21 Aug 2020 13:34

xXCARL1992Xx wrote:
21 Aug 2020 13:21
what did you rotate ? the nodes or the light model ?

if you rotate the light model dont rotate the root object, only rotate the mesh objects
I rotated the node on the trailer.

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xXCARL1992Xx
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Re: Rotating nodes

#4 Post by xXCARL1992Xx » 21 Aug 2020 13:41

blender has a preview option, use it to show the model, this way it will be easier to rotate them

Image

ofc you need to import the model first you you have a .pim file that you can use as a preview model, with this you can rotate the node and see how it will look like ingame
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richborba1
Posts: 36
Joined: 13 Feb 2020 16:12

Re: Rotating nodes

#5 Post by richborba1 » 21 Aug 2020 13:56

Thank you. So import the trailer first then the light nodes, correct?
Last edited by supersobes on 22 Aug 2020 02:37, edited 2 times in total.
Reason: Removed quote [Forum rule 2.12, 2.13]

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xXCARL1992Xx
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Re: Rotating nodes

#6 Post by xXCARL1992Xx » 21 Aug 2020 13:58

you dont need to import the model at the same time, just import it and remember where the .pim files is, you just need it for the preview then just work on the trailer, all lilac parts in the image are physically not in the scene, they are just previews loaded from their respective .pim files
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