Blender exports the model with no errors and creates the relevant automat files as it should during export.
However, if I view the model ingame, the areas that have the material of "eut2.retroreflective.piko.alldir.rfx" appear as being invisible/transparent (depends on the alpha channel of the dds image; white areas on the alpha channels produce transparent areas) and I get lots of these errors regarding trying to draw the vertices:
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<ERROR> [dx11] Unable to map attribute (v.factor)
<ERROR> [dx11] Failed to create vertex input layout!
This particular shader/flavor combination is used on guardrail reflectors and the reflective tape borders on traffic signals.
The only way I can get these errors to stop ingame is to use the retroreflective shader with this flavor deselected before exporting out of Blender.
The models provided by SCS within their own files are fine. It's just the Blender exported models that are causing issues.
Any help or suggestions regarding this issue? I am using the 2.0 version of Blender Tools on Blender 2.83.4.
I tried to look up Blender Tools on the SCS modding wiki to see if there may be an update, but that site is returning a blank page right now.