Missing textures/geometry issue.

MechaPanda
Posts: 4
Joined: 16 Jun 2015 08:05

[TEXTURE BUG MAC] Don't work !

#41 Post by MechaPanda » 16 Jun 2015 08:09

Just bought the game, and i can't really play, because the textures aren't on the screen :

http://puu.sh/iq9fp/b6838db90d.png

Help me pls !

Btw i'm on mac and i can't do that window issue.
User avatar
Unco
Posts: 2075
Joined: 02 Jan 2013 21:13
Location: Denmark

Re: [TEXTURE BUG MAC] Don't work !

#42 Post by Unco » 16 Jun 2015 08:40

You need to post the contents of your game.log.txt

It should be somewhere like:

/Users/your_username/Library/Application Support/Steam/SteamApps/common/Euro Truck Simulator 2
User avatar
Unco
Posts: 2075
Joined: 02 Jan 2013 21:13
Location: Denmark

Re: [TEXTURE BUG MAC] Don't work !

#44 Post by Unco » 16 Jun 2015 10:52

Sorry, I misled you with the location of the game.log.txt

It is actually in /Users/user/Application Support/Euro Truck Simulator 2

You need to find the file called game.log.txt, open it up. There will be a lot of text. Copy and paste that text as a reply post. i.e. I don't want a screenshot of it.
MechaPanda
Posts: 4
Joined: 16 Jun 2015 08:05

Re: [TEXTURE BUG MAC] Don't work !

#45 Post by MechaPanda » 16 Jun 2015 10:55

Code: Select all

************ : log created on : Tuesday June 16 2015 @ 12:34:14
00:00:00.000 : [sys] running on x86_64 / OS X (version 10.10.2 [1010.2])
00:00:00.000 : [sys] Command line:  /Users/bucsasebastien/Library/Application Support/Steam/SteamApps/common/Euro Truck Simulator 2/Euro Truck Simulator 2.app/Contents/MacOS/eurotrucks2
00:00:00.000 : [cpu] CPU0: GenuineIntel [       Intel(R) Core(TM) i5-2435M CPU @ 2.40GHz] with 4 cores (4 threads) at ~2394MHz.
00:00:00.000 : [sys] using 3 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.000 : [sys] using mach kernel timer
00:00:00.000 : [mem] physical total: 8192M
00:00:00.000 : [mem] physical avail: 8192M
00:00:00.000 : [mem] virtual total: 524288M
00:00:00.000 : [mem] virtual avail: 524288M
00:00:00.000 : [mem] Trying to allocate memory pool (819200K)
00:00:00.000 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.000 : [steamctrl] Initialized Steam controller subsystem with config (/Users/bucsasebastien/Library/Application Support/Steam/SteamApps/common/Euro Truck Simulator 2/Euro Truck Simulator 2.app/Contents/Resources/controller.vdf)
00:00:00.144 : [hashfs] base.scs: Mounted and validated, 48992 entries (A2166D35E2B345F7603A990BBC016DD56CAF3B23E9B92F6E8D7B72BC13885AD)
00:00:00.172 : [hashfs] core.scs: Mounted and validated, 4 entries (C12A6ED61302CB474C5943483020ED51E3B18097BC99D453D1276A5EB2040BE)
00:00:00.227 : [hashfs] def.scs: Mounted and validated, 6305 entries (F329AAA6C813FC3D76DD368CEBFB9E0961F4A524232E583E17DE7A6D332D363)
00:00:00.368 : [hashfs] locale.scs: Mounted and validated, 168 entries (9110AC306A4EAEFBDD24F1817245551CA2D9FA1CADB9492854E3A41F58373B8)
00:00:00.369 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (41345773D14F31CD400F1C98B4438AE7104A27024226B72ECBC7954998EB000)
00:00:00.369 : [ufs] Home directory: '/Users/bucsasebastien/Library/Application Support/Euro Truck Simulator 2'.
00:00:00.438 : exec /home/config.cfg
00:00:00.438 : [sys] Executing /home/config.cfg ...
00:00:00.460 : uset r_full_resolution_corrections "0"
00:00:00.460 : uset r_force_color_shadowmaps "0"
00:00:00.460 : uset g_hw_info "1"
00:00:00.460 : uset g_line_sort "0"
00:00:00.460 : uset g_cargo_sort "0"
00:00:00.460 : uset g_tooltip_delay "0.4"
00:00:00.460 : uset g_global_force_load_selector "0"
00:00:00.460 : uset g_desktop_fadeout "60"
00:00:00.460 : uset g_show_game_elements "1"
00:00:00.460 : uset r_wireframe "0"
00:00:00.460 : uset g_interior_camera_zero_pitch "0"
00:00:00.460 : uset r_segment_buffer_size "128"
00:00:00.460 : uset r_multimon_exterior_in_aux "0"
00:00:00.460 : uset r_multimon_interior_in_main "1"
00:00:00.460 : uset r_multimon_rotation_aux "0"
00:00:00.460 : uset r_multimon_rotation_right "0"
00:00:00.460 : uset r_multimon_rotation_left "0"
00:00:00.460 : uset r_multimon_rotation_center "0"
00:00:00.460 : uset r_multimon_vert_offset_right "0"
00:00:00.460 : uset r_multimon_vert_offset_left "0"
00:00:00.460 : uset r_multimon_border_fov_right "0"
00:00:00.460 : uset r_multimon_border_fov_left "0"
00:00:00.460 : uset r_multimon_fov_vertical "0"
00:00:00.460 : uset r_multimon_fov_horizontal "50"
00:00:00.460 : uset r_multimon_mode "0"
00:00:00.460 : uset r_use_depth_bounds "1"
00:00:00.460 : uset r_show_light_pixel_coverage "0"
00:00:00.460 : uset r_deferred_debug "0"
00:00:00.460 : uset r_mirror_scale_y "1"
00:00:00.460 : uset r_mirror_scale_x "1"
00:00:00.460 : uset r_scale_y "0.5"
00:00:00.460 : uset r_scale_x "0.796875"
00:00:00.460 : uset r_normal_maps "1"
00:00:00.460 : uset r_sunshafts "1"
00:00:00.460 : uset r_color_saturation "1.0"
00:00:00.460 : uset r_color_yellow_blue "0.0"
00:00:00.460 : uset r_color_magenta_green "0.0"
00:00:00.460 : uset r_color_cyan_red "0.0"
00:00:00.460 : uset r_color_correction "1"
00:00:00.460 : uset r_cloud_shadows "1"
00:00:00.460 : uset r_dof_filter_size "0.5"
00:00:00.460 : uset r_dof_transition "400.0"
00:00:00.460 : uset r_dof_start "200.0"
00:00:00.460 : uset r_dof "1"
00:00:00.460 : uset r_mlaa_threshold "1.0"
00:00:00.460 : uset r_mlaa "0"
00:00:00.460 : uset r_hdr "0"
00:00:00.460 : uset r_fake_shadows "2"
00:00:00.461 : uset r_sun_shadow_texture_size "2048"
00:00:00.461 : uset r_sun_shadow_quality "2"
00:00:00.461 : uset r_mirror_view_distance "80"
00:00:00.461 : uset r_deferred_mirrors "0"
00:00:00.461 : uset r_deferred "1"
00:00:00.461 : uset r_nowmi "0"
00:00:00.461 : uset r_startup_progress "0"
00:00:00.461 : uset r_setup_done "1"
00:00:00.461 : uset r_gamma "1"
00:00:00.461 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.461 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.461 : uset r_manual_stereo_ui_fov "80"
00:00:00.461 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.461 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.461 : uset r_manual_stereo_in_menu "1"
00:00:00.461 : uset r_nv_stereo_mode "2"
00:00:00.461 : uset r_minimal_unfinished_frames "0"
00:00:00.461 : uset r_no_frame_tracking "0"
00:00:00.461 : uset r_msaa "0"
00:00:00.461 : uset r_fullscreen "1"
00:00:00.461 : uset r_mode_benchmark "0"
00:00:00.461 : uset r_mode "1280x800x32x0"
00:00:00.461 : uset r_path ""
00:00:00.461 : uset r_device "gl"
00:00:00.461 : uset i_virtual_cursor_speed "500.0"
00:00:00.461 : uset g_trackir "1"
00:00:00.461 : uset g_pedestrian "1"
00:00:00.461 : uset g_light_span_factor "0.25"
00:00:00.461 : uset g_light_distance_factor "0.25"
00:00:00.461 : uset g_vehicle_flare_lights "1"
00:00:00.461 : uset g_auto_traffic_headlights "1"
00:00:00.461 : uset g_traffic "1"
00:00:00.461 : uset g_kdop_preview "0"
00:00:00.461 : uset g_screenshot_on_bug "0"
00:00:00.461 : uset g_city_name_move "0"
00:00:00.461 : uset g_developer "0"
00:00:00.461 : uset g_steam_rich_presence "1"
00:00:00.461 : uset g_steam_browser "1"
00:00:00.461 : uset g_steam_screenshots "2"
00:00:00.461 : uset g_artist_id "0"
00:00:00.461 : uset g_save_format "0"
00:00:00.461 : uset g_flyspeed "100.0"
00:00:00.461 : uset g_news "1"
00:00:00.461 : uset g_colbox "0"
00:00:00.461 : uset g_radio_mode "1"
00:00:00.461 : uset g_ignore_low_fps "0"
00:00:00.461 : uset g_truck_light_quality "1"
00:00:00.461 : uset g_truck_light_specular "1"
00:00:00.461 : uset g_gfx_all_scales "0"
00:00:00.461 : uset g_gfx_advanced "1"
00:00:00.461 : uset g_gfx_quality "1"
00:00:00.461 : uset g_hq_3d_scale "0.0"
00:00:00.461 : uset g_hq_3d_screenshot "0"
00:00:00.461 : uset g_menu_aa_limit "8"
00:00:00.461 : uset g_additional_water_fov "20.0f"
00:00:00.461 : uset g_rain_reflect_hookups "0"
00:00:00.461 : uset g_rain_reflect_actor "0"
00:00:00.461 : uset g_rain_reflect_traffic "0"
00:00:00.461 : uset g_rain_reflect_cache "0"
00:00:00.461 : uset g_rain_reflection "1"
00:00:00.461 : uset g_reflection "1"
00:00:00.461 : uset g_grass_density "0"
00:00:00.461 : uset g_veg_detail "0"
00:00:00.461 : uset g_minicon "0"
00:00:00.461 : uset g_console "0"
00:00:00.461 : uset g_texture_usage_stats "0"
00:00:00.461 : uset g_fps "0"
00:00:00.461 : uset r_vsync "0"
00:00:00.461 : uset r_anisotropy_factor "0"
00:00:00.461 : uset r_texture_detail "1"
00:00:00.461 : uset t_averaging_window_length "20"
00:00:00.497 : Euro Truck Simulator 2 init ver.1.18.1.3s (rev. ffb13abd4784)
00:00:01.150 : [hid] Detected HID device ffffffffffffffff:ffffffffffffffff 'Apple Mikey HID Driver'.
00:00:01.150 : [hid] Detected HID device 05ac:0253 'Apple Internal Keyboard / Trackpad'.
00:00:01.150 : [hid] Detected HID device 05ac:0253 'Apple Internal Keyboard / Trackpad'.
00:00:01.150 : [hid] Detected HID device 05ac:0253 'Apple Internal Keyboard / Trackpad'.
00:00:01.150 : [hid] Detected HID device 05ac:0253 'Apple Internal Keyboard / Trackpad'.
00:00:01.150 : [hid] Detected HID device 05ac:8242 'Apple IR'.
00:00:01.150 : [hid] Detected HID device 0738:1705 'Mad Catz R.A.T.5 Mouse'.
00:00:01.171 : [net]  LOG INFO: Started
00:00:01.187 : Setting UI reference mode to: 1440x900...
00:00:01.187 : [gfx] Selected rendering device: gl
00:00:01.215 : [gfx] Trying to set 1280x800 32bpp 0Hz (fullscreen)
00:00:01.228 : [gl] Max anisotropy factor: 16.000000
00:00:01.229 : [gl] driver: Intel HD Graphics 3000 OpenGL Engine
00:00:01.229 : [gl] vendor: Intel Inc.
00:00:01.229 : [gl] version: 2.1 INTEL-10.0.19
00:00:01.229 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
00:00:01.229 : [gl] Using ARB3 rendering path
00:00:01.229 : [gl] Setting vsync period to 0 (requested 0)
00:00:01.950 : [al] device: Sortie intégrée
00:00:01.950 : [al] context extensions: ALC_EXT_CAPTURE ALC_ENUMERATION_EXT ALC_EXT_MAC_OSX ALC_EXT_ASA ALC_EXT_ASA_DISTORTION ALC_EXT_ASA_ROGER_BEEP
00:00:01.954 : [al] vendor: Apple Computer Inc.
00:00:01.954 : [al] version: 1.1
00:00:01.954 : [al] renderer: Software
00:00:01.954 : [al] extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER AL_EXT_SOURCE_NOTIFICATIONS AL_EXT_SOURCE_SPATIALIZATION
00:00:01.955 : [snd] Started sound update thread
00:00:02.211 : dispatch
00:00:02.211 : exit
00:00:19.603 : [ui] Controller setup start
00:00:19.605 : [inp] Classifying devices
00:00:19.605 : [ui] Controller setup done
00:00:19.911 : uset s_sfx_enabled "1"
00:00:19.911 : uset s_music_enabled "0"
00:00:19.911 : uset s_sfx_volume "0.08"
00:00:19.911 : uset s_radio_volume "1.0"
00:00:19.911 : uset s_music_volume "0.04"
00:00:19.911 : uset s_master_volume "0.13"
00:00:19.911 : uset s_reverse_stereo "0"
00:00:19.912 : uset g_force_economy_reset "0"
00:00:19.912 : uset g_force_load_selector "0"
00:00:19.912 : uset g_autoload_ignore_autosave "0"
00:00:19.912 : uset g_start_in_truck "0"
00:00:19.912 : uset g_input_configured "1"
00:00:19.912 : uset g_income_factor "1.0"
00:00:19.912 : uset g_currency "0"
00:00:19.912 : uset g_bad_weather_factor "0.03"
00:00:19.912 : uset g_save_idx "1"
00:00:19.912 : uset g_adviser "1"
00:00:19.912 : uset g_desktop_tutorial "0"
00:00:19.912 : uset g_tutorial "0"
00:00:19.912 : uset g_fatigue "1"
00:00:19.912 : uset g_police "1"
00:00:19.912 : uset g_subtitles "0"
00:00:19.912 : uset g_clock_24 "1"
00:00:19.912 : uset g_hmd_no_3d_background "0"
00:00:19.912 : uset g_hmd_no_special_menu "0"
00:00:19.912 : uset g_hmd_reduced_cabin_movement "1"
00:00:19.912 : uset g_hmd_no_artifical_movement "0"
00:00:19.912 : uset i_oculus_eye_protrusion "0.09"
00:00:19.912 : uset i_oculus_eye_height "0.15"
00:00:19.912 : uset i_hmd_max_prediction "0.1"
00:00:19.912 : uset i_hmd_min_prediction "0.0"
00:00:19.912 : uset s_interior_volume "1.0"
00:00:19.912 : uset s_rumble_enabled "1"
00:00:19.912 : uset s_reverse_enabled "0"
00:00:19.912 : uset g_cam_blinker "0"
00:00:19.912 : uset g_cam_physics_value "1.0"
00:00:19.912 : uset g_cam_physics "1"
00:00:19.912 : uset g_cam_steering_reverse "1.0"
00:00:19.912 : uset g_cam_steering_value "1.0"
00:00:19.912 : uset g_cam_steering "0"
00:00:19.912 : uset g_cruise_control_smart "0.0"
00:00:19.912 : uset g_cruise_control_grid "5.0"
00:00:19.912 : uset g_throttle_auto_shift "0"
00:00:19.912 : uset g_pedal_clutch_range "1.0"
00:00:19.912 : uset g_fuel_simulation "0"
00:00:19.912 : uset g_hardcore_simulation "0"
00:00:19.912 : uset g_reg_setting "reg_setting.europe"
00:00:19.912 : uset g_brake_light_all "1"
00:00:19.912 : uset g_use_speed_limiter "0"
00:00:19.912 : uset g_hud_speed_limit "1"
00:00:19.912 : uset g_axle_drop_auto "1"
00:00:19.912 : uset g_engine_start_auto "1"
00:00:19.912 : uset g_motor_brake_auto "0"
00:00:19.912 : uset g_retarder_auto "0"
00:00:19.912 : uset g_trailer_stability "0.5"
00:00:19.912 : uset g_brake_intensity "1.0"
00:00:19.912 : uset g_steer_autocenter "1"
00:00:19.912 : uset g_gallon "0"
00:00:19.912 : uset g_fahrenheit "0"
00:00:19.912 : uset g_pounds "kg"
00:00:19.912 : uset g_mph "0"
00:00:19.912 : uset g_hshifter_synchronized "1"
00:00:19.912 : uset g_hshifter_layout_shifting "1"
00:00:19.912 : uset g_hshifter_layout "3"
00:00:19.912 : uset g_trans "0"
00:00:19.912 : uset g_lang_set "0"
00:00:19.912 : uset g_lang "fr_fr"
00:00:19.912 : uset g_cutscenes "0"
00:00:24.077 : uset s_sfx_enabled "1"
00:00:24.077 : uset s_music_enabled "0"
00:00:24.077 : uset s_sfx_volume "0.08"
00:00:24.077 : uset s_radio_volume "1.0"
00:00:24.077 : uset s_music_volume "0.04"
00:00:24.077 : uset s_master_volume "0.13"
00:00:24.077 : uset s_reverse_stereo "0"
00:00:24.077 : uset g_force_economy_reset "0"
00:00:24.077 : uset g_force_load_selector "0"
00:00:24.077 : uset g_autoload_ignore_autosave "0"
00:00:24.077 : uset g_start_in_truck "0"
00:00:24.077 : uset g_input_configured "1"
00:00:24.077 : uset g_income_factor "1.0"
00:00:24.077 : uset g_currency "0"
00:00:24.077 : uset g_bad_weather_factor "0.03"
00:00:24.077 : uset g_save_idx "1"
00:00:24.077 : uset g_adviser "1"
00:00:24.077 : uset g_desktop_tutorial "0"
00:00:24.077 : uset g_tutorial "0"
00:00:24.077 : uset g_fatigue "1"
00:00:24.077 : uset g_police "1"
00:00:24.077 : uset g_subtitles "0"
00:00:24.077 : uset g_clock_24 "1"
00:00:24.077 : uset g_hmd_no_3d_background "0"
00:00:24.077 : uset g_hmd_no_special_menu "0"
00:00:24.077 : uset g_hmd_reduced_cabin_movement "1"
00:00:24.077 : uset g_hmd_no_artifical_movement "0"
00:00:24.077 : uset i_oculus_eye_protrusion "0.09"
00:00:24.077 : uset i_oculus_eye_height "0.15"
00:00:24.077 : uset i_hmd_max_prediction "0.1"
00:00:24.077 : uset i_hmd_min_prediction "0.0"
00:00:24.077 : uset s_interior_volume "1.0"
00:00:24.077 : uset s_rumble_enabled "1"
00:00:24.077 : uset s_reverse_enabled "0"
00:00:24.077 : uset g_cam_blinker "0"
00:00:24.077 : uset g_cam_physics_value "1.0"
00:00:24.077 : uset g_cam_physics "1"
00:00:24.077 : uset g_cam_steering_reverse "1.0"
00:00:24.077 : uset g_cam_steering_value "1.0"
00:00:24.077 : uset g_cam_steering "0"
00:00:24.077 : uset g_cruise_control_smart "0.0"
00:00:24.077 : uset g_cruise_control_grid "5.0"
00:00:24.077 : uset g_throttle_auto_shift "0"
00:00:24.077 : uset g_pedal_clutch_range "1.0"
00:00:24.077 : uset g_fuel_simulation "0"
00:00:24.077 : uset g_hardcore_simulation "0"
00:00:24.077 : uset g_reg_setting "reg_setting.europe"
00:00:24.077 : uset g_brake_light_all "1"
00:00:24.077 : uset g_use_speed_limiter "0"
00:00:24.077 : uset g_hud_speed_limit "1"
00:00:24.077 : uset g_axle_drop_auto "1"
00:00:24.077 : uset g_engine_start_auto "1"
00:00:24.077 : uset g_motor_brake_auto "0"
00:00:24.077 : uset g_retarder_auto "0"
00:00:24.077 : uset g_trailer_stability "0.5"
00:00:24.077 : uset g_brake_intensity "1.0"
00:00:24.077 : uset g_steer_autocenter "1"
00:00:24.077 : uset g_gallon "0"
00:00:24.077 : uset g_fahrenheit "0"
00:00:24.077 : uset g_pounds "kg"
00:00:24.077 : uset g_mph "0"
00:00:24.077 : uset g_hshifter_synchronized "1"
00:00:24.077 : uset g_hshifter_layout_shifting "1"
00:00:24.077 : uset g_hshifter_layout "3"
00:00:24.077 : uset g_trans "0"
00:00:24.077 : uset g_lang_set "0"
00:00:24.078 : uset g_lang "fr_fr"
00:00:24.078 : uset g_cutscenes "0"
00:00:24.088 : New profile selected: 'MechaPanda'
00:00:32.874 : game
00:00:33.248 : [bullet] Starting physics server: Bullet
00:00:33.610 : Loaded trailers: 70
00:00:33.613 : Loaded small traffic vehicles: 30
00:00:33.615 : Loaded truck traffic vehicles: 22
00:00:33.616 : Loaded traffic trailers: 14
00:00:33.617 : Loaded addon hookups: 16
00:00:33.629 : Loading resource server data ....
00:00:33.629 : Loading vegetation data ....
00:00:33.655 : Loading road data ....
00:00:33.660 : Loading terrain data ....
00:00:33.682 : Loading railing data ....
00:00:33.685 : Loading building data ....
00:00:33.705 : Loading model data ....
00:00:33.721 : Loading prefab data ....
00:00:33.738 : Loading traffic rule data ....
00:00:33.755 : Loading sign data ....
00:00:33.792 : Loading city data ....
00:00:33.800 : Loading traffic semaphore data ....
00:00:33.805 : Loading traffic signs data ....
00:00:33.838 : Loading hinges data ....
00:00:33.855 : Loading stamp data ....
00:00:33.872 : Loading movers data ....
00:00:33.888 : Loading ferry data ....
00:00:33.905 : Loading country data ....
00:00:33.922 : Loading sound item data ....
00:00:33.939 : Loading live stream data ....
00:00:33.955 : Loading game condition data ....
00:00:33.972 : Loading trigger action data ....
00:00:33.989 : Loading cutscene data ....
00:00:34.217 : Loading cargo data ....
00:00:34.227 : Loading company data ....
00:00:34.335 : Resources load time: 1103ms  (0 MB)
00:00:34.347 : Map '/map/europe.mbd' loading started ....
00:00:38.829 : Map successfully loaded.
00:00:38.849 : Map load time: 4501ms  (0 MB)
00:00:38.851 : Loading save '/home/profiles/4D6563686150616E6461/save/autosave/game.sii'
00:00:39.447 : Road network navigation caching started.
00:00:40.798 : Road network navigation caching finished.
00:00:40.809 : Garage update started.
00:00:41.058 : Garage update finished.
00:00:41.060 : Economy load time: 7828ms  (0 MB)
00:00:45.535 : Create actor: (0 MB)
00:00:45.558 : Game init finished. (0 MB)
00:00:46.649 : [gfx] Trying to set 1280x800 32bpp 0Hz (fullscreen)
00:00:46.655 : [gl] Max anisotropy factor: 16.000000
00:00:46.656 : [gl] driver: Intel HD Graphics 3000 OpenGL Engine
00:00:46.656 : [gl] vendor: Intel Inc.
00:00:46.656 : [gl] version: 2.1 INTEL-10.0.19
00:00:46.656 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
00:00:46.656 : [gl] Using ARB3 rendering path
00:00:46.656 : [gl] Setting vsync period to 0 (requested 0)
00:02:28.201 : Creating save-game file (/home/profiles/4D6563686150616E6461/save/autosave/game.sii) ...
00:02:28.207 : Game has been auto-saved.
00:02:28.841 : water level unregistered (0)
00:02:57.145 : <WARNING> Failed to decompose license plate: UM-707-SX.<offset hshift=5 vshift=-5><img src=/material/ui/lp/france/24.mat color=FFFFFFFF width=16 height=32>
00:03:37.152 : [gfx] Trying to set 1280x800 32bpp 0Hz (fullscreen)
00:03:37.154 : [gl] Max anisotropy factor: 16.000000
00:03:37.154 : [gl] driver: Intel HD Graphics 3000 OpenGL Engine
00:03:37.154 : [gl] vendor: Intel Inc.
00:03:37.154 : [gl] version: 2.1 INTEL-10.0.19
00:03:37.154 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
00:03:37.154 : [gl] Using ARB3 rendering path
00:03:37.154 : [gl] Setting vsync period to 0 (requested 0)
00:03:38.881 : [gfx] Trying to set 1280x800 32bpp 0Hz (fullscreen)
00:03:38.884 : [gl] Max anisotropy factor: 16.000000
00:03:38.884 : [gl] driver: Intel HD Graphics 3000 OpenGL Engine
00:03:38.884 : [gl] vendor: Intel Inc.
00:03:38.884 : [gl] version: 2.1 INTEL-10.0.19
00:03:38.884 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
00:03:38.884 : [gl] Using ARB3 rendering path
00:03:38.884 : [gl] Setting vsync period to 0 (requested 0)
00:03:45.481 : quit
00:03:45.481 : Creating save-game file (/home/profiles/4D6563686150616E6461/save/autosave/game.sii) ...
00:03:45.538 : Game has been auto-saved.
00:03:45.583 : water level unregistered (0)
00:03:45.729 : [net]  LOG INFO: Stopped
00:03:45.796 : [sys] process shutdown
Last edited by SimulatorSam on 16 Jun 2015 10:56, edited 1 time in total.
Reason: Added code tags.
User avatar
Unco
Posts: 2075
Joined: 02 Jan 2013 21:13
Location: Denmark

Re: [TEXTURE BUG MAC] Don't work !

#46 Post by Unco » 16 Jun 2015 11:00

This:

Code: Select all

00:00:01.229 : [gl] driver: Intel HD Graphics 3000 OpenGL Engine
Merging with existing topic. See my reply on page 4
Allerises
Posts: 5
Joined: 19 Jun 2015 14:41

Missing road

#47 Post by Allerises » 19 Jun 2015 15:08

I spawned in for the first time after purchasing the game in Manchester, and the ground stuttered then disappeared, I cannot get it to reappear regardless of the graphics settings. See the screenshot for details

I'm running a macbook air on Yosemite with 4GB ram and Intel HD3000 GFX. Yes it's underpowered, but I still really want to play.
Attachments
Screen Shot 2015-06-19 at 9.39.49 PM.png
Screen Shot 2015-06-19 at 9.39.49 PM.png (96.71 KiB) Viewed 3432 times
Last edited by SimulatorSam on 19 Jun 2015 15:10, edited 1 time in total.
Reason: Merged.
kpdoney1
Posts: 1
Joined: 20 Jun 2015 00:02

Re: Missing textures/geometry issue.

#48 Post by kpdoney1 » 20 Jun 2015 00:04

Also experiencing the same issue with the Intel HD Graphics 3000 384 MB. I understand it's not the best graphics card but it has been able to run other games. All I hope is either the devs fix the mac system req on steam, so people know what cards they need, or a fix is done for this issue.
Allerises
Posts: 5
Joined: 19 Jun 2015 14:41

Re: Missing textures/geometry issue.

#49 Post by Allerises » 20 Jun 2015 06:20

Sorry for the 6and a half trillion posts, I wasn't spamming, just frustrated late at night. the game seems to work fine if switched to the OS X_beta
User avatar
Unco
Posts: 2075
Joined: 02 Jan 2013 21:13
Location: Denmark

Re: Missing textures/geometry issue.

#50 Post by Unco » 20 Jun 2015 06:47

You're not spamming and thank you for letting us know about the workaround. I hope this helps other Mac users out there.
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