Trailer Jump still present [FIXED]

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Trucker2015
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Trailer Jump still present [FIXED]

#1 Post by Trucker2015 » 15 May 2015 16:38

The problem mentioned under 1.09 still exists: When approaching a parked truck + trailer on a service-area, the trailer of the parked truck suddenly jumps up a few centimeters.
It was mentioned here already: viewtopic.php?f=143&t=133649
The error appears on every service-area that has parked trucks and trailers.

Gamelog:
http://pastebin.com/6ugizAd5

Samplepic:
[ external image ]

edited: now correct pastebin
Deemer
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Re: Trailer Jump still present

#2 Post by Deemer » 15 May 2015 17:12

.
Last edited by Deemer on 29 Sep 2019 22:37, edited 1 time in total.
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Reinhard
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Re: Trailer Jump still present

#3 Post by Reinhard » 15 May 2015 17:22

My "favorite" bug. I guess SCS knows how much I enjoy it and has scheduled this for patch version 1.53.x just for pleasing me. :D
Ex-Deejay
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Re: Trailer Jump still present

#4 Post by Ex-Deejay » 15 May 2015 17:59

Isn't it a lifestock Trailer? So if the animals inside are moving all the time, the Trailer must, too. :lol:
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Trucker2015
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Re: Trailer Jump still present

#5 Post by Trucker2015 » 22 Nov 2015 00:11

Would be great if that would soon be corrected times .

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Axel Slingerland
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Re: Trailer Jump still present

#6 Post by Axel Slingerland » 22 Nov 2015 01:51

It's a lot easier to just ignore it. As my old Pappy used to say "Don't sweat the small stuff".
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Reece
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Re: Trailer Jump still present

#7 Post by Reece » 22 Nov 2015 23:27

... and don't pet the sweaty stuff!! :mrgreen:
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plykkegaard
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Re: Trailer Jump still present

#8 Post by plykkegaard » 23 Nov 2015 00:00

Trucker2015 wrote:Would be great if that would soon be corrected
It's the change between LOD and closeup which causes the flickering
Almost all vehicle models must be corrected to fix this, a lot of effort with little gain

LOD = Low Object Detail

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nicky9499
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Re: Trailer Jump still present

#9 Post by nicky9499 » 23 Nov 2015 00:46

https://en.wikipedia.org/wiki/Level_of_detail

A quick fix would be to increase the LOD1 distance, but this puts more strain on the hardware and impacts performance.
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