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Re: Newsletter #1

Posted: 22 May 2015 18:45
by n4gix
Katixa wrote:Currently map editing works this way:...
Are you certain about that? I was under the impression that the correct method is to remove all un-modified sectors from "your new map mod" prior to compiling it.

If that is not correct procedure, then it bloody well should be. If I add a dirt road and scenery farm to some place in a single sector, then my "map mod" should be only that one sector, plus any support files of course... 8-)

Re: Newsletter #1

Posted: 22 May 2015 18:58
by Katixa
@n4gix: I'm not sure I understand. Yes, currently you have to include only the modified sector in the map mod (or as you say, delete unmodified sectors before packing), or else you're just overwritting the whole map, as far as I know, instead of just the sector with that dirt road you mention.

Re: Newsletter #1

Posted: 22 May 2015 19:21
by n4gix
@Katixa: That was my point. The base.mdb file need not -indeed should not- be included in the map mod, which is what I thought you were saying... :?

Re: Newsletter #1

Posted: 23 May 2015 08:05
by Reinhard
Katixa wrote: The world or map edit I'm suggesting (similar to what Bethesda does), is just that the editor simply tracks changes done, item-level. The map mod file itself does NOT contain the sector, or even the map. It just contains the information for the game to apply THAT specific modification.
Okay, you want to throw everything onto the garbage pile. Well, it was already made clear by SCS that this will not happen, so I'm relaxed. :D My impression is that you are overestimating the problems the current map modding approach has, and underestimating how limiting your suggestion turns out in terms of what we can do with map modding now. Despite all compatibility problems. But after all, these are opinions, your's and mine.

Re: Newsletter #1

Posted: 23 May 2015 08:22
by GJST1976
I am a member of World Of Trucks, but i never got the newsletter in my Inbox and i just wanted to know why and my username is gavt1976. :)

Re: Newsletter #1

Posted: 24 May 2015 00:22
by Zulnex
I like the first newsletter very much. Design is amazing and the topics are nicely organized and easy to read. Excellent work!

Looking forward to the next one very much.

Re: Newsletter #1

Posted: 24 May 2015 13:38
by Pr1nc3
GJST1976 wrote:I am a member of World Of Trucks, but i never got the newsletter in my Inbox and i just wanted to know

What do you need to do in order to receive newsletters?
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In case you have missed first newsletter go here and read it.

Re: Newsletter #1

Posted: 26 May 2015 12:15
by danbywinby
So when can we expecr the next newsletter?

At least I hope this one is the first of many more to come.

Re: Newsletter #1

Posted: 21 Oct 2015 12:35
by Spacedeck
Good read, thank you.

Coach Sim will be part of ETS2? Does this mean ETS2 will continue to be developed for a good few years still?

And I'm too interested in the next newsletter edition.

Re: Newsletter #1

Posted: 05 Feb 2016 23:54
by Puncake
Hello,

In a recent interview I think pavel said there is at least 5 more DLC to come out. This will include France - teased in a recent blog post along with a Renault t.

Coach sim is coming as DLC I think (correct me if I'm wrong) and will be individual DLC because of licenses. I believe they have a few models developed already.