Hi
In my setup when there are no activated mods I think the message is not a good place. Maybe better is to center of one of this boxes.
https://www.dropbox.com/sh/98pcqpoovng8 ... UYyCa?dl=0
Mod Manager - position of message "no activated mods" pt-br
Mod Manager - position of message "no activated mods" pt-br
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
Brazil... shanty towns
since ATS 1.32... and counting
Re: Mod Manager - position of message "no activated mods" pt
I can´t reproduce this, please post full game.log
how you find it read this.
What resolution do you use?
[ external image ]
how you find it read this.
What resolution do you use?
[ external image ]
I want to play a game
- Michaleczeq
- Posts: 147
- Joined: 12 Dec 2013 23:02
- Location: Poland, Sanok
- Contact:
Re: Mod Manager - position of message "no activated mods" pt
I have the same. In my case it happens when I deactivates mods singly.
- 1. Create new profile
- a) Click "Mod Manager" (add some mods and accept)
b) Fill in the required fields and click "Create"
3. Click Mod Manager
4. Deactivate all mods, but you must do this singly (one arrow) - a) Click "Mod Manager" (add some mods and accept)
- Axel Slingerland
- Posts: 6470
- Joined: 22 Oct 2013 07:55
- Location: The Lost Coast
Re: Mod Manager - position of message "no activated mods" pt
Must be a language thing... I just did that and it worked fine. I also tried removing all mods at once, and again it worked fine. I get the following message:
[ external image ]
Which is actually only one way to do it. You could also just double click a mod to activate it. But with English and German being fine while Portuguese and Polish are not, it sounds to me like language errors.
[ external image ]
Which is actually only one way to do it. You could also just double click a mod to activate it. But with English and German being fine while Portuguese and Polish are not, it sounds to me like language errors.
Re: Mod Manager - position of message "no activated mods" pt
I will need find which profile this happed.(if it happens) My mistake (other) because I did not report "at moment". I can't reproduce until now in profiles I had checked.
PLEASE, vote for krizzy090's idea about ownable freightmarket skins viewtopic.php?f=185&t=276108
Brazil... shanty towns
since ATS 1.32... and counting
Brazil... shanty towns
since ATS 1.32... and counting
- Axel Slingerland
- Posts: 6470
- Joined: 22 Oct 2013 07:55
- Location: The Lost Coast
Re: Mod Manager - position of message "no activated mods" pt
Well, if it isn't a bug, then it's a feature eh!
Mod Manager position of message "no activated mods" pt br
Hello all..
I know how to install a mod locally on my pc. And I can create a new track with my mod, upload it to tmx and the mod i visible for anybody.
But how can I use my mod on existing tracks on the server?
Ty
I know how to install a mod locally on my pc. And I can create a new track with my mod, upload it to tmx and the mod i visible for anybody.
But how can I use my mod on existing tracks on the server?
Ty
Быть сильным хорошо, быть умным лучше вдвое. Крылов И. А.
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