[GUIDE] [1.19.2.1] Vehicle physics explained.

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WaveTrAcer
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Re: [GUIDE] [1.19.2.1] Vehicle physics explained.

#41 Post by WaveTrAcer » 05 Oct 2015 11:34

Thanks for the good explanation and the files you made, Cadde.

Ended up here because I was looking for a way to edit my front axle weights. This is very helpful.

I will try your brake and clutch settings.

Cheers

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kouladi
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Re: [GUIDE] [1.19.2.1] Vehicle physics explained.

#42 Post by kouladi » 08 Nov 2015 15:02

Just found this thread! Great stuff! Thanks for all the info!

sherab
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Joined: 09 Feb 2016 10:47

Re: [GUIDE] [1.19.2.1] Vehicle physics explained.

#43 Post by sherab » 19 Feb 2016 17:00

Hi there all!

I have a question.

Is it possible (v. 1.22.x) to simulate Volvo's I-shift dual cluth? From what I understood, raising the value for disconnected cluth viscosity will make automated transmission to fail. Another worlds - can we prevent losses of torque on the wheels during gear changing?

Second question:
With objects (of the truck) have weight? I've found that there is chassis weight (defined by kerb weight per axle in chassis.sii for each chassis), cabin and wheels weight (with are defined for all trucks in physics.sii). Is there more? And should I tread values in chassis actually as real kerb weight minus cab and wheels, or as a total kerb weight of the truck?

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Cadde
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Re: [GUIDE] [1.19.2.1] Vehicle physics explained.

#44 Post by Cadde » 21 Feb 2016 09:31

sherab, see this thread for more in depth data on that: viewtopic.php?f=123&t=197742
On extended hiatus.

sherab
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Re: [GUIDE] [1.19.2.1] Vehicle physics explained.

#45 Post by sherab » 24 Feb 2016 16:05

Thanks. :) So I was thinking. I started to substract from originals data (from manufacturers) 460 kg from front axle (I've lowered mass of the wheels to 80 kg, so 300 kg cab + 2x80 kg wheels) and 320 kg from rear axle (4x80 kg wheels). This is of course for 4x2 chassis.

Thanks again. :)
Last edited by SimulatorSam on 24 Feb 2016 16:47, edited 1 time in total.
Reason: Do not quote message above yours. [2.4]

Achokaracho
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Re: [GUIDE] [1.19.2.1] Vehicle physics explained.

#46 Post by Achokaracho » 14 Oct 2016 23:17

Hi
Realy good stuff.
Found many questions answered.
But can you please explain the physics_interior_camera options?
i dont understand all the options, cause translation is difficulty
best regards

Soilingcomic
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Re: [GUIDE] [1.19.2.1] Vehicle physics explained.

#47 Post by Soilingcomic » 16 Oct 2016 21:26

If I want a lower ride height, is that something I can edit in the Physics/chassis.sii? Or do I need to modify the truck in Blender?

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Cadde
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Re: [GUIDE] [1.19.2.1] Vehicle physics explained.

#48 Post by Cadde » 16 Oct 2016 22:15

I do not know the answer to the camera physics nor ride height questions. But in the latter, i think it's model related yes. However, do check the truck definitions in question.
On extended hiatus.

Soilingcomic
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Re: [GUIDE] [1.19.2.1] Vehicle physics explained.

#49 Post by Soilingcomic » 19 Oct 2016 09:25

Cheers Cadde. I checked how Rollo lowered the SCS Volvo and it's all model related. No physics edited unfortunately.

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kartal2339
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Re: [GUIDE] [1.19.2.1] Vehicle physics explained.

#50 Post by kartal2339 » 13 Nov 2018 21:17

can i ask something .. for reduce the angle of cabin front and back movement .. should i increase the value or reduce the value thanks??

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