Angle is how far something can turn/twist. So higher values means more movement and lower means less movement.
With less movement, you might also need to adjust springiness and dampening values as it could turn into ping-pong otherwise.
[GUIDE] [1.19.2.1] Vehicle physics explained.
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
Re: [GUIDE] [1.19.2.1] Vehicle physics explained.
On extended hiatus.
Re: [GUIDE] [1.19.2.1] Vehicle physics explained.
Firstly: Thank you Cadde for this useful thread.
I am currently struggling with the maneuvrability of a downloaded mod truck, DAF XF Crawler (by mogome, Yuri Shitov, vovangt4).
After managing to get it working in ETS 2 I bumped into the ugly fact that the truck becomes hard to steer when attached to a loaded truck
while when the owned truck is not loaded I don't have this unsteerable artifact . I tried fiddling with the chassis data (8x8.sii) but so far no luck.
Can somebody point out to a solution?
Thank you all in advance.
BTW chassis data:
UPDATE and SOLUTION:
The author/converter forgot to add these lines:
Now the crawler is completely manouvrable and does steer as expected.
Hope someone else has some use of this info.
I am currently struggling with the maneuvrability of a downloaded mod truck, DAF XF Crawler (by mogome, Yuri Shitov, vovangt4).
After managing to get it working in ETS 2 I bumped into the ugly fact that the truck becomes hard to steer when attached to a loaded truck
while when the owned truck is not loaded I don't have this unsteerable artifact . I tried fiddling with the chassis data (8x8.sii) but so far no luck.
Can somebody point out to a solution?
Thank you all in advance.
BTW chassis data:
Code: Select all
SiiNunit
{
accessory_chassis_data : 8x8.daf.xf.crawler.chassis
{
name: "@@chassis@@ 8x8"
price: 38540
unlock: 0
info[]: "8x8"
info[]: "1800 @@unit_l@@"
detail_model: "/vehicle/truck/daf_xf/truck_crawler.pmd"
model: "/vehicle/truck/daf_xf/truck_crawler.pmd"
lods[]: "/vehicle/truck/daf_xf/crawler_02.pmd"
lods[]: "/vehicle/truck/daf_xf/crawler_03.pmd"
collision: "/vehicle/truck/daf_xf/truck_crawler.pmc"
residual_travel[]: 0.12
residual_travel[]: 0.12
residual_travel[]: 0.12
residual_travel[]: 0.12
icon: "chassis_daf_xf_8x2"
tank_size: 1800
variant: crawler_8x8
look: default
defaults[]: "/def/vehicle/truck/daf.xf.crawler/paint_job/daf_cat.sii"
defaults[]: "/def/vehicle/truck/daf.xf.crawler/engine/mx300.sii"
extended_shadow_texture: "/vehicle/truck/daf_xf/shadow_8x8.tobj"
extended_shadow_intensity: 0.97
extended_shadow_fadeout_start: 10
extended_shadow_fadeout_length: 0
ui_shadow: "/vehicle/truck/daf_xf/ui_shadow_8x8.pmd"
powered_axle[0]: true # front axle
powered_axle[1]: true # front axle
powered_axle[2]: true # rear axle
powered_axle[3]: true # rear axle
kerb_weight[0]: 5100.1
kerb_weight[1]: 1350.1
kerb_weight[2]: 2350.1
kerb_weight[3]: 2350.1
liftable_axle[0]: false
liftable_axle[1]: false
liftable_axle[2]: true
liftable_axle[3]: true
}
}
The author/converter forgot to add these lines:
Code: Select all
steerable_axle[0]: true
steerable_axle[1]: true
steerable_axle[2]: false
steerable_axle[3]: false
Hope someone else has some use of this info.
Re: [GUIDE] [1.19.2.1] Vehicle physics explained.
Could someone explain this?
I can't seem to understand it
Code: Select all
steering_ratio_coef: 0.95 // Default: 0.95, Defines upper limit of result coefficient (ratio against player).
Re: [GUIDE] [1.19.2.1] Vehicle physics explained.
It means that's the upper limit of how fast the wheel will auto center. If that value was equal to 1.0, you wouldn't be able to overcome the auto centering of the wheel at speed.
The faster you go, the closer to that value you get.
The faster you go, the closer to that value you get.
On extended hiatus.
Re: [GUIDE] [1.19.2.1] Vehicle physics explained.
thnx for the info
so increasing the value will increase the auto centering force at speed? i have a real DAF wheel and those are pretty heavy so the FFB auto centering at speed won't move my wheel to center

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