[GUIDE] Working with textures (images) for games.

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Cadde
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Re: [GUIDE] Working with textures (images) for games.

#21 Post by Cadde » 19 Nov 2016 18:12

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Softae
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Re: [GUIDE] Working with textures (images) for games.

#23 Post by Softae » 13 Jul 2018 01:33

SilvaTrucker wrote: 19 Nov 2016 14:31 Is there any way to do an perspective warp (that thing you did with the nyan cat) online? Or, atleast, with something lighter thant Photoshop 7.0 here?
I am also looking for the same way to do a perspective wrap, waiting for help :)
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Cadde
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Re: [GUIDE] Working with textures (images) for games.

#24 Post by Cadde » 13 Jul 2018 17:02

Again, you can do that with blender. Or with Gimp. Or with Paint.net with a plugin.
All free alternatives and easy to use and learn.
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keme
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Re: [GUIDE] Working with textures (images) for games.

#25 Post by keme » 24 Jul 2018 10:26

@Cadde @Dogface
Hi, I want to ask. Little bit confused about add alpha channel.

I using PS. I know how to add white alpha channel & alpha for transparent image

BUT I dont know how to add black alpha. Can help me? Any video tutorial or link?

I want to make texture on trailer matte like picture.

[ external image ]

Now what I'm doing, texture of trailer have white alpha which make it shinny a lot. I don't want shinny texture.

[ external image ]
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m1keY
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Re: [GUIDE] Working with textures (images) for games.

#26 Post by m1keY » 24 Jul 2018 14:22

:oops: little confused myself, but maybe like this (photoshop)
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Cadde
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Re: [GUIDE] Working with textures (images) for games.

#27 Post by Cadde » 25 Jul 2018 02:32

The best way (texture wise) is as shown in the video above that mikey posted. Simply add an alpha layer and paint on it. When you paint on the alpha layer, you are painting in grayscale for obvious reasons.

You could make a new image with transparency and work with that directly. But it would be annoying when doing this kind of texture work, the only place "REAL" transparency would make sense is when the texture is a faux see-through model such as the leaves of a tree or a fence etc.
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keme
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Re: [GUIDE] Working with textures (images) for games.

#28 Post by keme » 25 Jul 2018 05:17

@m1keY thanks for vid tutorial.

But in my PS, when i click add new alpha layer, it become white, not black..that what i'm asking how make black alpha. hehe

[ external image ]

BUT thanks for video, I think my problem are solved :P

thanks to @Cadde too. It just paint on alpha to turn it black.
Now i figure it out. haha

Thanks again guys
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keme
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Re: [GUIDE] Working with textures (images) for games.

#29 Post by keme » 29 Oct 2018 16:05

Hi again guys

I'm really stuck again on alpha channel to create truck/trailer skin matte.

I follow what @m1keY show on vid tutorial, add new alpha --> on my PS, the alpha have white color.
Then I paint it to black color like @Cadde said.
OK, all look fine.

BUT when i saved it, and load it again the dds, no black alpha channel on dds that i working on.
WHAT i'm wrong here?

I use DXT5 ARGB 8 bpp | interpolated alpha.

Help me guys. :( :?
In game, the truck/trailer skin too much shiny. I don't want it.

EDIT:

I also look this vid as reference

https://www.youtube.com/watch?v=K8SWiSlOznI
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Cadde
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Re: [GUIDE] Working with textures (images) for games.

#30 Post by Cadde » 29 Oct 2018 19:58

Are you sure the truck you are skinning has a matte paint job effect? Have you tried your methods on a vanilla truck?

And even then, i don't remember what effect the alpha channel has on truck skins. So there's that.
Try a checkered grid on your alpha channel (black/white) and see what it does on the truck you are skinning.

Trailers i have absolutely no idea on what effects the alpha channel would have.
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