Abasstreppas Wheelpack 3.0 - skinning guidelines and skins

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abasstreppas
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Re: Abasstreppas Wheelpack 3.0 - skinning guidelines and skins

#51 Post by abasstreppas » 08 Aug 2019 20:31

@SEOnomie: the alpha must be totally black (0,0,0) on the parts that should be invisible
DaSheep
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Re: Abasstreppas Wheelpack 3.0 - skinning guidelines and skins

#52 Post by DaSheep » 30 Sep 2019 22:44

I cant figure this text [Removed] out of my life, i changed the text1.dds, but it wont show, anyone able to help me out XD dont know what i do wrong, i have changed the .dds file in several of the .scs files
Last edited by supersobes on 30 Sep 2019 23:42, edited 1 time in total.
Reason: Removed explicit language [Forum rule 1.1]
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DaStig
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Re: Abasstreppas Wheelpack 3.0 - skinning guidelines and skins

#53 Post by DaStig » 01 Oct 2019 06:39

@DaSheep , just let me know what text you want there and I'll help you with this ...
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ryzenmaster75
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Re: Abasstreppas Wheelpack 3.0 - skinning guidelines and skins

#54 Post by ryzenmaster75 » 17 Jan 2021 07:46

thanks for the tutorial mate!
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SimLive
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Re: Abasstreppas Wheelpack 3.0 - skinning guidelines and skins

#55 Post by SimLive » 28 Jan 2021 11:24

Nice tutorial!
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Re: Abasstreppas Wheelpack 3.0 - skinning guidelines and skins

#56 Post by Sta1kERR » 16 Dec 2022 23:14

Meanwhile my stupid brain trying to figure out why premade .scs file is not working

What in the abnormal amount of tomfoolery is this?!
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Madkine
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Re: Abasstreppas Wheelpack 3.0 - skinning guidelines and skins

#57 Post by Madkine » 20 Dec 2022 00:19

If you are talkng about the ones from the 1st post it's because they were last updated in 2019 and SCS have made changes since then.
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