[Guide] How to create on-board computer mod.

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abasstreppas
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Re: [Guide] How to create on-board computer mod.

#41 Post by abasstreppas » 05 Sep 2019 16:04

Great tutorial, Piva. Keep up the good work, mate ;) :D
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vulchor
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Re: [Guide] How to create on-board computer mod.

#42 Post by vulchor » 10 Sep 2019 13:37

Just want to give @piva a massive thank you for this incredible in-depth guide. You're my hero.
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UCD
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Re: [Guide] How to create on-board computer mod.

#43 Post by UCD » 13 Sep 2019 06:43

Great in-depth guide and the fact that you have included a step-by-step after explaining everything is fantastic. Thank you very much @piva.

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Boiacane
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Re: [Guide] How to create on-board computer mod.

#44 Post by Boiacane » 01 Nov 2019 15:38

Hey @piva ,I followed your guide and edited one of your mods (Scania Griffin 1.2). This is the result. This is the first time I work on an ETS2 mod and I think it's very good. (click on pics for full size).
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begson
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Re: [Guide] How to create on-board computer mod.

#45 Post by begson » 14 Nov 2019 19:38

How do you treat mesh and materials inside Blender Tools for this? I am in process of porting truck from scratch, so i created mesh for computer, appled material etc.Then followed tutorial here but still no luck for me (I am only need odometr through), can't see nothing in game, and when i press computer button "I" game crash without any logs. Any thoughts where I could be mess up?

dtan1240
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Re: [Guide] How to create on-board computer mod.

#46 Post by dtan1240 » 04 Mar 2020 22:50

I think you should change names have format: _nameless
For example: ui::window : _nameless.0116276a0 = ui::window: volvofh16.
_nameless.gear = .gear
Last edited by Flemming V on 05 Mar 2020 06:12, edited 1 time in total.
Reason: Quote removed. Please don't quote post right above.

IndoProject
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Re: [Guide] How to create on-board computer mod.

#47 Post by IndoProject » 27 Mar 2020 03:06

hi @piva, sorry for my bad english.

I do not completely understand. What tools do you use to draw the computer dashboard icon? thank you for such a good explanation.

BladeVsNeo
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Re: [Guide] How to create on-board computer mod.

#48 Post by BladeVsNeo » 05 May 2020 09:56

I love it! Would you be interested in sharing it for me? Cheers!
Last edited by Flemming V on 09 Oct 2020 05:25, edited 1 time in total.
Reason: Quote removed. Please don't quote post including pictures.

Don Daniello
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Re: [Guide] How to create on-board computer mod.

#49 Post by Don Daniello » 08 Oct 2020 22:55

Hello everyone. I have a question.
Can someone tell me how to make two clocks with different fonts? As with the new westernstar_49x truck

https://ibb.co/gPn5tPW

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galimim
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Re: [Guide] How to create on-board computer mod.

#50 Post by galimim » 10 Oct 2020 15:24

I am doing it like this:

Code: Select all

ui::text_template : piva.vnl.clock {
	text: "<align hstyle=right><color value=FF8c8786><font face=/font/mack_light.font xscale=0.8 yscale=0.8>%0</font></align>
		   <ret><align hstyle=right right=-60><offset vshift=-370><color value=FFFFFFFF><font face=/font/lcd_italic.font xscale=2 yscale=2>%0</font></align>"
}
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