[Guide] How to create on-board computer mod.
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- abasstreppas
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Re: [Guide] How to create on-board computer mod.
Great tutorial, Piva. Keep up the good work, mate
Re: [Guide] How to create on-board computer mod.
Just want to give @piva a massive thank you for this incredible in-depth guide. You're my hero.
Re: [Guide] How to create on-board computer mod.
Great in-depth guide and the fact that you have included a step-by-step after explaining everything is fantastic. Thank you very much @piva.
Re: [Guide] How to create on-board computer mod.
Hey @piva ,I followed your guide and edited one of your mods (Scania Griffin 1.2). This is the result. This is the first time I work on an ETS2 mod and I think it's very good. (click on pics for full size).
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Re: [Guide] How to create on-board computer mod.
How do you treat mesh and materials inside Blender Tools for this? I am in process of porting truck from scratch, so i created mesh for computer, appled material etc.Then followed tutorial here but still no luck for me (I am only need odometr through), can't see nothing in game, and when i press computer button "I" game crash without any logs. Any thoughts where I could be mess up?
Re: [Guide] How to create on-board computer mod.
I think you should change names have format: _nameless
For example: ui::window : _nameless.0116276a0 = ui::window: volvofh16.
_nameless.gear = .gear
For example: ui::window : _nameless.0116276a0 = ui::window: volvofh16.
_nameless.gear = .gear
Last edited by Flemming V on 05 Mar 2020 06:12, edited 1 time in total.
Reason: Quote removed. Please don't quote post right above.
Reason: Quote removed. Please don't quote post right above.
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- Posts: 5
- Joined: 26 Jan 2020 03:53
Re: [Guide] How to create on-board computer mod.
hi @piva, sorry for my bad english.
I do not completely understand. What tools do you use to draw the computer dashboard icon? thank you for such a good explanation.
I do not completely understand. What tools do you use to draw the computer dashboard icon? thank you for such a good explanation.
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- Posts: 4
- Joined: 23 Sep 2017 11:10
Re: [Guide] How to create on-board computer mod.
I love it! Would you be interested in sharing it for me? Cheers!
Last edited by Flemming V on 09 Oct 2020 05:25, edited 1 time in total.
Reason: Quote removed. Please don't quote post including pictures.
Reason: Quote removed. Please don't quote post including pictures.
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- Posts: 5
- Joined: 14 Aug 2018 11:27
Re: [Guide] How to create on-board computer mod.
Hello everyone. I have a question.
Can someone tell me how to make two clocks with different fonts? As with the new westernstar_49x truck
https://ibb.co/gPn5tPW
Can someone tell me how to make two clocks with different fonts? As with the new westernstar_49x truck
https://ibb.co/gPn5tPW
Re: [Guide] How to create on-board computer mod.
I am doing it like this:
Code: Select all
ui::text_template : piva.vnl.clock {
text: "<align hstyle=right><color value=FF8c8786><font face=/font/mack_light.font xscale=0.8 yscale=0.8>%0</font></align>
<ret><align hstyle=right right=-60><offset vshift=-370><color value=FFFFFFFF><font face=/font/lcd_italic.font xscale=2 yscale=2>%0</font></align>"
}
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