Description: If you add any non-official mods for cabin accessories slots, place "modded" accessories and then remove the mod, game keeps giving "red errors" on game log, does not replace unfindable items with a fallback replacement.
For instance and how to remake:
1. I installed a cabin mod, adding a ball on toyhang slot.
2. Added the new toy on toyhang slot and save/quit the game
3. Removed the mod.
4. Now my truck gives errors for every about the ball until I sell the truck completely.
5. Place a "official" soccer ball on toyhang slot and save / accept change. (So you think you replaced the old toyhang)
6. Relog game and you will still get error of non-finding of previous toy on toyhang slot, even if you have official soccer ball there.
Normally it has been made for other parts such as wheels , trailers and other slots, it has a fallback, with toy slots, this is not possible, even if you replace the slot you still get the error of not finding previous modded thing.
PS: I don't think it is needed to gamelog.txt here but here is an example...
Code: Select all
01:03:44.557 : <ERROR> [fs] Failed to open file "/def/vehicle/truck/daf.xf/accessory/toyseat/objecttest.sisl_tr.sii" in the read_only mode