Signs On Your Truck & Trailer [ver: 1.0.3.35] [13.08.2023]

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Do you think it would be good to combine the Signs On Your Truck and Signs On Your Trailer mods ?

Poll ended at 30 Nov 2021 15:22

YES
88
92%
NO
8
8%
 
Total votes: 96

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tobrago
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Re: Signs On Your Truck [ver: 1.1.5.80] [30.04.2021]

#911 Post by tobrago » 08 May 2021 19:11

@Elrosahir Unfortunately, it is not planned for now. Mutual cooperation should be established. Little does this collaboration go badly with the authors, unfortunately. :(
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BK Vissers
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Re: Signs On Your Truck [ver: 1.1.5.80] [30.04.2021]

#912 Post by BK Vissers » 30 May 2021 03:52

Thread moved to ETS2//Truck Accessories per author request
Under Hood
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Re: Signs On Your Truck [ver: 1.1.5.80] [30.04.2021]

#913 Post by Under Hood » 06 Jun 2021 20:09

Can you add this position to the angles morts stiker on DAF xf E6 ?
https://www.flickr.com/photos/trevor-pl ... 893227738/
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Re: Signs On Your Truck [ver: 1.1.5.80] [30.04.2021]

#914 Post by tobrago » 06 Jun 2021 20:23

@Under Hood Thank you for the suggestion. But you will have to be patient until the official version of the game comes out.
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andraenia24
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Re: Signs On Your Truck [ver: 1.1.5.80] [30.04.2021]

#915 Post by andraenia24 » 16 Jun 2021 02:48

Please make compatibility on Eugene´s Scanias PGRS. Thanks
Besttrucker498
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Re: Signs On Your Truck [ver: 1.1.5.80] [30.04.2021]

#916 Post by Besttrucker498 » 16 Jun 2021 15:00

Is this compatible with RJL Scania G, RS, R4, T, T4?
Author of Cummins N14 Drivetrain Addon for XBS DAF 95 ATi:

viewtopic.php?f=175&t=281371
bekowicz
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Re: Signs On Your Truck [ver: 1.1.5.80] [30.04.2021]

#917 Post by bekowicz » 19 Jun 2021 11:06

Hi! I really like your mod. Please excuse me for not reading through 92 pages of text... I'm not really into modding, but is it possible to bring the ADR/closed ADR from "signs B" also to "signs A"? I would do it by myself because it's not quite as in real life. But with the placement in "signs B" the signs can't be seen behind my bullbar. Thanks for reading and keep up your great work!
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tobrago
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Re: Signs On Your Truck [ver: 1.1.5.80] [30.04.2021]

#918 Post by tobrago » 19 Jun 2021 18:01

@bekowicz
because it's not quite as in real life.
the signs can't be seen behind my bullbar.
I've seen a lot of pictures where these signs are, there are a lot of different placement positions. This varies from country to country. So I took a position which is customary. Trucks that have signs like this are working and have less of that makeup on.
but is it possible to bring the ADR/closed ADR from "signs B" also to "signs A"?
Yes it can be done but you need knowledge of game modification.
  • You can do this by editing the "sui" file.
  • Another way if there is a collision of signs and other accessories then you have to move the position of signs and for that you needed a Blender and of course the knowledge to use the program.
By editing the "adr.sui" file, you can assign that signs (ADR/closed ADR) to position "A". You need a program for this Notepad++ or Notepad from Windows. First you need to unpack the mod "ets2_signs_on_your_truck.zip". The location of this file is: "\def\vehicle\addon_hookups". Find the string: "suitable_for[] : "f_signs_b" and change to: "suitable_for[] : "f_signs_a". You can do the same by adding a string: "suitable_for[] : "f_signs_a" and then the signs will be visible in both the "A" and "B" positions. Each signs that is changed will appear in the "A" location of the signs. But I think you're going to have trouble colliding with other signs and accessories. The other way is very complicated to explain to you. For that you have to learn to be able to do so sincerely that I'm still learning. Thank you for the compliments for the mod and I hope I helped you at least a little bit.
Google translator | Greetings and cheers | Keep truckin'

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Discord: tobrago#1504

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tobrago
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Re: Signs On Your Truck [ver: 1.1.5.80] [30.04.2021]

#919 Post by tobrago » 20 Jun 2021 09:12

A little experimentation. I'm interested in your opinions. Tips and suggestions are welcome. Thanks in advance for the tips and suggestions. ;)

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Google translator | Greetings and cheers | Keep truckin'

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Discord: tobrago#1504

Everything will be okay in the end, and if it`s not okay, it`s not the end.
bekowicz
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Re: Signs On Your Truck [ver: 1.1.5.80] [30.04.2021]

#920 Post by bekowicz » 22 Jun 2021 17:54

tobrago wrote: 19 Jun 2021 18:01 @bekowicz
because it's not quite as in real life.
the signs can't be seen behind my bullbar.
I've seen a lot of pictures where these signs are, there are a lot of different placement positions. This varies from country to country. So I took a position which is customary. Trucks that have signs like this are working and have less of that makeup on.
but is it possible to bring the ADR/closed ADR from "signs B" also to "signs A"?
Yes it can be done but you need knowledge of game modification.
  • You can do this by editing the "sui" file.
  • Another way if there is a collision of signs and other accessories then you have to move the position of signs and for that you needed a Blender and of course the knowledge to use the program.
By editing the "adr.sui" file, you can assign that signs (ADR/closed ADR) to position "A". You need a program for this Notepad++ or Notepad from Windows. First you need to unpack the mod "ets2_signs_on_your_truck.zip". The location of this file is: "\def\vehicle\addon_hookups". Find the string: "suitable_for[] : "f_signs_b" and change to: "suitable_for[] : "f_signs_a". You can do the same by adding a string: "suitable_for[] : "f_signs_a" and then the signs will be visible in both the "A" and "B" positions. Each signs that is changed will appear in the "A" location of the signs. But I think you're going to have trouble colliding with other signs and accessories. The other way is very complicated to explain to you. For that you have to learn to be able to do so sincerely that I'm still learning. Thank you for the compliments for the mod and I hope I helped you at least a little bit.
Thank you very much, I will try it!
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