Legendary "50k-addons" [1.41+][v2.7 - 21. 8. 2021]
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: Legendary "50k-addons" [1.30][v2.3 - 20. 11. 2017]
Where do I find the file responsible for the lbox_sign? Where is it hidden that it connects to another lbox? Do you change this in blender which file is responsible for a text or something you wanna change later on?
Re: Legendary "50k-addons" [1.30][v2.3 - 20. 11. 2017]
\vehicle\truck\upgrade\50k_addons\lbox_sign.dds
I made my own custom MOD with that same filepath inside .... replacing the texture...result as seen below.... BEFORE / AFTER
[ external image ] [ external image ]
up-close
[ external image ]
I made my own custom MOD with that same filepath inside .... replacing the texture...result as seen below.... BEFORE / AFTER
[ external image ] [ external image ]
up-close
[ external image ]
Re: Legendary "50k-addons" [1.30][v2.3 - 20. 11. 2017]
Yes, I know we can do this by simply editing the file and it will work.
My question is where is it hidden the option that the file \vehicle\truck\upgrade\50k_addons\lbox_sign.dds is responsible for being in this box.
Like if I ever wanted to try and make something myself how do I connect .dds file to an exact model.
Here it is: /vehicle/truck/upgrade/50k_addons/50k_lbox_scania_2016.pmd
My question is where is it hidden the option that the file \vehicle\truck\upgrade\50k_addons\lbox_sign.dds is responsible for being in this box.
Like if I ever wanted to try and make something myself how do I connect .dds file to an exact model.
Code: Select all
accessory_hookup_data : 50k_rbox_nxt.addon_hookup
{
name: "50k customs: NextGen SCANIA Light Board"
price: 4500
icon: "50k_addons/50k_lbox_scania_2016"
model: "/vehicle/truck/upgrade/50k_addons/50k_lbox_scania_2016.pmd"
suitable_for[]: "r_grill"
unlock: 17
electric_type: vehicle
}
Re: Legendary "50k-addons" [1.30][v2.3 - 20. 11. 2017]
ok, I might have missunderstood ...
as you posted that you see the clue model: "/vehicle/truck/upgrade/50k_addons/50k_lbox_scania_2016.pmd"
opening that modelfile gives you the files in control
I use the SCS Model Editor and it tells me that these 2 automatfiles are linked to it...
[ external image ]
automat 03:
automat 39:
there you have the link to the .tobj which points to the lbox_sign.dds
hope I got it right this time ....
as you posted that you see the clue model: "/vehicle/truck/upgrade/50k_addons/50k_lbox_scania_2016.pmd"
opening that modelfile gives you the files in control
I use the SCS Model Editor and it tells me that these 2 automatfiles are linked to it...
[ external image ]
automat 03:
Code: Select all
material : "eut2.unlit.vcol.tex.mult.rfx" {
texture[0] : "/vehicle/truck/upgrade/50k_addons/lbox_sign.tobj"
texture_name[0] : "texture_base"
diffuse : { 1 , 1 , 1 }
}
automat 39:
Code: Select all
material : "eut2.lamp.add.env.rfx" {
texture[0] : "/vehicle/truck/upgrade/50k_addons/lbox.tobj"
texture_name[0] : "texture_base"
texture[1] : "/vehicle/truck/upgrade/50k_addons/lbox_lightmask.tobj"
texture_name[1] : "texture_mask"
texture[2] : "/material/environment/vehicle_reflection.tobj"
texture_name[2] : "texture_reflection"
add_ambient : 0
diffuse : { 1 , 1 , 1 }
env_factor : { 0.098206 , 0.098206 , 0.098206 }
fresnel : { 0.2 , 0.9 }
shininess : 100
specular : { 1 , 1 , 1 }
}
hope I got it right this time ....
Re: Legendary "50k-addons" [1.30][v2.3 - 20. 11. 2017]
Yes, that's it. Thank you for explaining. Now the thing I'm missing is the program you mentioned where do I get it?
This is it: https://trucksim.org/threads/scs-models-editor.507/
I think so? Ugh, I need to be registered. Can you upload this program maybe somewhere?
This is it: https://trucksim.org/threads/scs-models-editor.507/
I think so? Ugh, I need to be registered. Can you upload this program maybe somewhere?
Re: Legendary "50k-addons" [1.30][v2.3 - 20. 11. 2017]
wer i fund this tandem chassis for scania s and r new generation
- Paulebaer1979
- Posts: 499
- Joined: 22 Nov 2014 09:52
- Location: Schleswig - Northern Germany
Re: Legendary "50k-addons" [1.30][v2.3 - 20. 11. 2017]
@ 50keda: Is there any chance to get some working-lights? I mean some lights to mount on roofgrill heading backwards and light up with beacon for example? Would be nice for special-transports at night to watch the freight.
Re: Legendary "50k-addons" [1.30][v2.3 - 20. 11. 2017]
has this mod changed with ets 2 update cos I had some 50k led's on my Scania grill and light bar and now they are not there anymore
Re: Legendary "50k-addons" [1.30][v2.3 - 20. 11. 2017]
nope, this mod did not change lately. Just check what version are you using. Latest one is 2.3.
- Legolover134
- Posts: 116
- Joined: 14 Mar 2016 01:35
- Location: United States
- Contact:
Re: Legendary "50k-addons" [1.30][v2.3 - 20. 11. 2017]
We need some lens flare for those screenshots Great mod all the same!
Although it would be cool to see an "intercooler" logo (a bit like your "Super" logo for the Scania trucks) added in, I could make my trucks look really cool with it.
Although it would be cool to see an "intercooler" logo (a bit like your "Super" logo for the Scania trucks) added in, I could make my trucks look really cool with it.
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