License Plate Pack part 2 (13.1.23)
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
Re: License Plate Pack part 2 (12.07.20)
Hello. I have problem with License Plate Pack 4.9 and Volvo FH16 2009 1.7. License plate not work, for other Volvo and rest trucks it's ok. How to fix it?
Re: License Plate Pack part 2 (12.07.20)
@Joymaxx, check the list of supported trucks in the start post of the topic. If your truck is not in the list of supported trucks, then the mod's functionality on this truck is not guaranteed.
Re: License Plate Pack part 2 (12.07.20)
How can i Put this mod im a BMW M5?
Re: License Plate Pack part 2 (12.07.20)
This mod doesn't support BMW M5?
Re: License Plate Pack part 2 (12.07.20)
is there a limit of how big i can make custom license plates? i have one that is 7000x1500 pixels and i like high quality
Re: License Plate Pack part 2 (12.07.20)
@mgysgtdev, I do not know what the maximum sizes of textures in DDS can be.
Here the question is more likely to your video card - will it be able to display such textures with adequate FPS.
Also, keep in mind that texture sizes must be divisible by 8. Otherwise, you may get errors from the game engine.
And yet, if you really want to improve the quality of the texture, you can save it not in compressed formats (DXT1 or DXT5), but in uncompressed formats (8:8:8 RGB or 8:8:8:8 ARGB).
Here the question is more likely to your video card - will it be able to display such textures with adequate FPS.
Also, keep in mind that texture sizes must be divisible by 8. Otherwise, you may get errors from the game engine.
And yet, if you really want to improve the quality of the texture, you can save it not in compressed formats (DXT1 or DXT5), but in uncompressed formats (8:8:8 RGB or 8:8:8:8 ARGB).
Re: License Plate Pack part 2 (12.07.20)
Worked. Made it 8k res license plates. Got a decent pc to run it all on tripples so i have no worries. I forgot it had to be something like 512, 1024, 2048, and so on.
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Re: License Plate Pack part 2 (12.07.20)
your GPU is the limit, but a model the size of a license plate doesnt need a 8192x texture, 2048x is enough already,everything above it is just useless VRAM hogging
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Re: License Plate Pack part 2 (12.07.20)
will try 2048, hope it shows the smallest serial numbers correctly without blurring them
Re: License Plate Pack part 2 (12.07.20)
@mgysgtdev, the correct solution is to gradually increase or decrease the size of the textures until the distortion is acceptable. This is all very individual.
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