Crossing walkers V 1.2
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SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
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- Posts: 253
- Joined: 20 Dec 2015 09:02
Crossing walkers V 1.2
Now you can add in maps walkers crossing streets.
Watch the video to understand.
It's included a demo map, to undestand what you have to do.
In editor, load "2.mdb" and then <<run map>>
You have the following prefabs for this:
road_1x_sidewalk_end_4m_walker
road_1x_sidewalk_end_walker
road_sidewalk_end_4m_walker
road_sidewalk_end_walker
Remember, you must activate semaphore on prefabs, in order to work !!!!
Download
Version 1.1
I don't expected to find a improvement so soon, but.... Look at the video
Download V 1.1
Version 1.2
Adapted to version 1.35 of game
Download V 1.2
Watch the video to understand.
It's included a demo map, to undestand what you have to do.
In editor, load "2.mdb" and then <<run map>>
You have the following prefabs for this:
road_1x_sidewalk_end_4m_walker
road_1x_sidewalk_end_walker
road_sidewalk_end_4m_walker
road_sidewalk_end_walker
Remember, you must activate semaphore on prefabs, in order to work !!!!
Download
Version 1.1
I don't expected to find a improvement so soon, but.... Look at the video
Download V 1.1
Version 1.2
Adapted to version 1.35 of game
Download V 1.2
Last edited by Todor Alin on 21 Jun 2019 05:14, edited 3 times in total.
Official forum and the place where you can find all my future mods, here
Re: Crossing wakers
Why SCS do not add walkers in game? (Crossing road)
Good mod!
Good mod!
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- Posts: 253
- Joined: 20 Dec 2015 09:02
Re: Crossing wakers
Who knows ???? Animated gates works !!!!
Official forum and the place where you can find all my future mods, here
Re: Crossing wakers
Without sound
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- Posts: 253
- Joined: 20 Dec 2015 09:02
Re: Crossing wakers
Well, I used oil on pivots !!
Official forum and the place where you can find all my future mods, here
Re: Crossing wakers
somewhere at the ProMods map is an Alien which is crossing the street.
[ external image ]
but i don't remember the location anymore. it was at a rest place.
[ external image ]
but i don't remember the location anymore. it was at a rest place.
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- Posts: 253
- Joined: 20 Dec 2015 09:02
Re: Crossing wakers
But if the cars don't stop, is a dead alien
Official forum and the place where you can find all my future mods, here
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- Posts: 253
- Joined: 20 Dec 2015 09:02
Re: Crossing wakers V 1.1
New version already !!!!
Official forum and the place where you can find all my future mods, here
- blackrider25
- Posts: 96
- Joined: 12 Feb 2018 14:59
- Location: Romania
Re: Crossing walkers V 1.1
I love these little details that add to the realism of the game!
Just a few ideas: perhaps make them going faster to fluidize the traffic, and make the drivers a little „impatient”, if that's possible, as seen in the second clip.
Succes în continuare!
Just a few ideas: perhaps make them going faster to fluidize the traffic, and make the drivers a little „impatient”, if that's possible, as seen in the second clip.
Succes în continuare!
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- Posts: 253
- Joined: 20 Dec 2015 09:02
Re: Crossing walkers V 1.1
It's standard SCS walker speed, nothing else. And, in tthe video, I used "standard walker". If I used for walker a wheelchair ????
Mersi de urare !
Mersi de urare !
Official forum and the place where you can find all my future mods, here
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