Crossing walkers V 1.2

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The Nightgames
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Re: Crossing walkers V 1.2

#41 Post by The Nightgames » 29 Aug 2020 15:36

There will be an update for the 1.38 which runs for all DLC's as well as the reconstruction of Germany
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Wolfseye
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Re: Crossing walkers V 1.2

#42 Post by Wolfseye » 04 Sep 2020 08:20

Zombies ? :D
I might get easily frustrated and say something wrong on occasion, but I never really mean it. Please do what I often cant, dont take it too personal. And please forgive me. Thanks guys. :)
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Stefan E.
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Re: Crossing walkers V 1.2

#43 Post by Stefan E. » 12 Apr 2021 16:53

Will this project ever be improved? I removed the materials in Blender of the "road 1x sidewalk end 4m walker" prefab, but now I get the error called "Unable to find profile '' for semaphore 0 (prefab/fork.road_1x_sidewalk_end_4m_walker.ppd)."
ANyone managed to do a invisible one that is also working?
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The Nightgames
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Re: Crossing walkers V 1.2

#44 Post by The Nightgames » 12 Apr 2021 17:07

this project has been discontinued in my opinion
Last edited by The Nightgames on 12 Apr 2021 17:09, edited 1 time in total.
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Stefan E.
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Re: Crossing walkers V 1.2

#45 Post by Stefan E. » 12 Apr 2021 17:08

Sad idea, it was a project with potential
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Bulldozer 1973
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Re: Crossing walkers V 1.2

#46 Post by Bulldozer 1973 » 30 Nov 2021 18:19

Nice Mod.
Greetings,
Harald

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Sorry for my bad english, i from germany. I use Translators deepl.com / google.de
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I will not distribute a modified mods without permission from the original creator / author!
vzto1
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Re: Crossing walkers V 1.2

#47 Post by vzto1 » 01 Apr 2022 20:33

Hi,

I tryed this nice demo :) and it works.
but try figured out how it works precisely.

1. I opened the 2.mdb file (in Walker_crossing_V1.1.scs)
2. i activated on the /prefab/fork/road_sidewalk_end_4m_walker.ppd the Semaphores (<default>)
3. I entered the traffic tool and Access / Spawing panel and added some vehicle

and yes the cars is stopped when mover/ walker is crossing the road
My question is to @Todor Alin or others , how semaphore know that the mover / walker is a barrier ? Maybe you setup a unique properties for mover in blender 3d?
Because when i create a new mover i.e. mover.walkerm_all and add it form Content browser it will not works. Only works if i copyed your original mover and paste it.

I see that you set up in the semaphore_profile.walker.sii to type[0]: barrier_distance

so when i create a new mover from Content browser can i set up something special to became a barrier?

Thank you!
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