Crossing walkers V 1.2

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Todor Alin
Posts: 253
Joined: 20 Dec 2015 09:02

Crossing walkers V 1.2

#1 Post by Todor Alin » 16 Apr 2018 11:32

Now you can add in maps walkers crossing streets.
Watch the video to understand.
It's included a demo map, to undestand what you have to do.
In editor, load "2.mdb" and then <<run map>>

You have the following prefabs for this:
road_1x_sidewalk_end_4m_walker
road_1x_sidewalk_end_walker
road_sidewalk_end_4m_walker
road_sidewalk_end_walker

Remember, you must activate semaphore on prefabs, in order to work !!!!

Download



Version 1.1
I don't expected to find a improvement so soon, but.... Look at the video :D :D :D :D :D
Download V 1.1

Version 1.2
Adapted to version 1.35 of game
Download V 1.2
Last edited by Todor Alin on 21 Jun 2019 05:14, edited 3 times in total.
Official forum and the place where you can find all my future mods, here
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piva
Posts: 2377
Joined: 29 Oct 2014 16:41

Re: Crossing wakers

#2 Post by piva » 16 Apr 2018 11:36

Why SCS do not add walkers in game? (Crossing road)
Good mod!
Todor Alin
Posts: 253
Joined: 20 Dec 2015 09:02

Re: Crossing wakers

#3 Post by Todor Alin » 16 Apr 2018 11:38

Who knows ???? Animated gates works !!!! :lol: :lol: :lol:
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piva
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Joined: 29 Oct 2014 16:41

Re: Crossing wakers

#4 Post by piva » 16 Apr 2018 11:39

Todor Alin wrote: 16 Apr 2018 11:38 Animated gates works !!!! :lol: :lol: :lol:
Without sound :lol:
Todor Alin
Posts: 253
Joined: 20 Dec 2015 09:02

Re: Crossing wakers

#5 Post by Todor Alin » 16 Apr 2018 11:42

Well, I used oil on pivots !! :lol: :lol: :lol: :lol:
Official forum and the place where you can find all my future mods, here
RudiRaser
Posts: 934
Joined: 25 Nov 2016 20:53

Re: Crossing wakers

#6 Post by RudiRaser » 16 Apr 2018 12:05

somewhere at the ProMods map is an Alien which is crossing the street. :shock:

[ external image ]

:lol:

but i don't remember the location anymore. it was at a rest place.
Todor Alin
Posts: 253
Joined: 20 Dec 2015 09:02

Re: Crossing wakers

#7 Post by Todor Alin » 16 Apr 2018 12:16

But if the cars don't stop, is a dead alien :lol: :lol:
Official forum and the place where you can find all my future mods, here
Todor Alin
Posts: 253
Joined: 20 Dec 2015 09:02

Re: Crossing wakers V 1.1

#8 Post by Todor Alin » 16 Apr 2018 16:22

New version already !!!!
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blackrider25
Posts: 96
Joined: 12 Feb 2018 14:59
Location: Romania

Re: Crossing walkers V 1.1

#9 Post by blackrider25 » 17 Apr 2018 14:28

I love these little details that add to the realism of the game!
Just a few ideas: perhaps make them going faster to fluidize the traffic, and make the drivers a little „impatient”, if that's possible, as seen in the second clip.
Succes în continuare!
Todor Alin
Posts: 253
Joined: 20 Dec 2015 09:02

Re: Crossing walkers V 1.1

#10 Post by Todor Alin » 17 Apr 2018 18:50

It's standard SCS walker speed, nothing else. And, in tthe video, I used "standard walker". If I used for walker a wheelchair ???? :D :D :D

Mersi de urare !
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