[REL] Etrusan 3D v1.9.3.49 (no requests)

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Etrusan
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[REL] Etrusan 3D v1.9.3.49 (no requests)

#1 Post by Etrusan » 10 Jul 2018 16:16

Etrusan 3D is a collection of smaller objects mainly from Brno. And some other random stuff. Now, you might be familiar with the name, you've heard it somewhere before and you'd be correct. Coming straight from the underground OMSI2, I'm bringing my high quality, detail driven objects to the ETS2 universe. These are no asset flips, nearly everything, save for a texture or two, has been created from the ground up.

Bus Stop Objects (BSO)

Normal/Regional
[ external image ]

Blue/White
[ external image ]

Old&Temporary
[ external image ]

Timetable holders
[ external image ]

Elps
[ external image ]

Possible usecase
[ external image ]

Example scene
[ external image ]

Detail
[ external image ]


Czech Traffic Signs (SDZ)

Contains groups A, B, C, E, P, IJ, IP, IS, IZ and Z.

[ external image ]

Editable groups A, B
[ external image ]

Editable groups C, IZ&IP (selected signs only)
[ external image ]

Fully editable signs IP 16 to IP 19
[ external image ]

IS 1-5 and IS 22x&IS24a
[ external image ]


Street lights

[ external image ]

[ external image ]

Street furniture

Bins
[ external image ]

Shelters
[ external image ]

Benches
[ external image ]


Miscellaneous

Concrete pipes and excavated dirt
[ external image ]

Metal barrier, speed camera, billboard
[ external image ]


Fonts

[ external image ]

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SDK
  • Blender&GIMP to ETS2: An asset creation guide

Get it here

Subscribe on the Steam Workshop and don't worry about future updates! More information can be found in the ReadMe file. OGL is supported from v1.8.0.37.

The original version of this mod is only available through the Steam Workshop. If you got it elsewhere, it's not the original.


Help me out

In case you like my work, you can help me out on Paypal.

[ external image ]
Last edited by Etrusan on 05 Jan 2024 08:26, edited 46 times in total.
Seasonic SSR-650TD; Intel Core i5-6700K; Gainward GTX 1060 6GB Phoenix GS; 2x Kingston HyperX Fury 8GB; 2x Crucial MX500 2TB; 3x Seagate IronWolf Pro; Corsair Force MP510 960GB; 2x 24" AOC I2481FXH; Windows 10

www.etrusan.net
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Arayas
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Re: [WIP] Etrusan 3D

#2 Post by Arayas » 11 Jul 2018 22:02

Nice to see someone it's creating new things for map editors, assuming you are gonna share your work. If you ask me, the game doesnt have many decent fences, only a few HQ houses and some apartament buildings. And that it's too bad because you need them to create a decent town or a decent village. But that it's just my thought on things. Anyway, this is a topic i will follow. :D
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Re: [WIP] Etrusan 3D

#3 Post by Etrusan » 12 Jul 2018 12:27

Yes, I'm working hard to get the first batch out sometime in September. There is still a lot of things that need tinkering tho.
Seasonic SSR-650TD; Intel Core i5-6700K; Gainward GTX 1060 6GB Phoenix GS; 2x Kingston HyperX Fury 8GB; 2x Crucial MX500 2TB; 3x Seagate IronWolf Pro; Corsair Force MP510 960GB; 2x 24" AOC I2481FXH; Windows 10

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Re: [WIP] Etrusan 3D

#4 Post by Etrusan » 09 Aug 2018 12:26

First batch is almost done - I'm happy to introduce bus stop signs. Four different variants with two more still in the labs. Fully editable with three custom made HQ fonts with support for three languages - cs, de, en. But due to way ETS2 handles textfields, the text isn't readable... Moving on, timetable holders. Individual generic textures can be swapped for yours. Last but not least electronic display panels - ELPs for short. Normally you would be able to see up to 5 next scheduled vehicles, but ETS2 doesn't offer those just yet, so it's just a static prop. However, I'm exploring possible dynamic usecases. I was also forced to leave out some things (like diversion mode) due to technical limitations of ETS2, but I hope you like it nevertheless.

Normal/Regional
[ external image ]

Blue/White
[ external image ]

Timetable holders
[ external image ]

Elps
[ external image ]

And when put together, it can look like this for instance

Possible usecase
[ external image ]

All the objects will be shipped without any logos, so they can be used truly everywhere.

But that's not all, I still have a few tricks up my sleeve, though they do need a bit more love before showtime.
Last edited by Etrusan on 06 Nov 2018 20:07, edited 1 time in total.
Seasonic SSR-650TD; Intel Core i5-6700K; Gainward GTX 1060 6GB Phoenix GS; 2x Kingston HyperX Fury 8GB; 2x Crucial MX500 2TB; 3x Seagate IronWolf Pro; Corsair Force MP510 960GB; 2x 24" AOC I2481FXH; Windows 10

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Re: [WIP] Etrusan 3D

#5 Post by Arayas » 22 Aug 2018 18:47

I like your attention to details. I can wait to see how this it's gonna look in game. Good job.
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Etrusan
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Re: [WIP] Etrusan 3D

#6 Post by Etrusan » 23 Aug 2018 12:20

Thanks! I've got more pictures for you - the old and temporary bus stop signs, which were the only ones left, are now complete and are fully editable with original fonts, kindly provided by DPMB. And I can't forget park old park benches and other details.

Old&Temporary
[ external image ]

Benches
[ external image ]

In this example scene, you can see the modularity of my objects (only the vegetation is SCS original) - you can arrange them in any way you want to and bring a whole new level of detail into your map.

Example scene
[ external image ]

Detail
[ external image ]
Last edited by Etrusan on 06 Nov 2018 20:08, edited 2 times in total.
Seasonic SSR-650TD; Intel Core i5-6700K; Gainward GTX 1060 6GB Phoenix GS; 2x Kingston HyperX Fury 8GB; 2x Crucial MX500 2TB; 3x Seagate IronWolf Pro; Corsair Force MP510 960GB; 2x 24" AOC I2481FXH; Windows 10

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Re: [REL]&[WIP] Etrusan 3D v1.0.0.32

#7 Post by Etrusan » 20 Sep 2018 13:28

First version is available for download in the first post.
Seasonic SSR-650TD; Intel Core i5-6700K; Gainward GTX 1060 6GB Phoenix GS; 2x Kingston HyperX Fury 8GB; 2x Crucial MX500 2TB; 3x Seagate IronWolf Pro; Corsair Force MP510 960GB; 2x 24" AOC I2481FXH; Windows 10

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Re: [REL]&[WIP] Etrusan 3D v1.0.0.32

#8 Post by Arayas » 22 Sep 2018 06:08

Thank you, i will give it a ride right now, i'll be back with feedback. :D
EDIT: first impression: the models/signs are high quality. They look awsome in the editor and i assume in the game. I like them but i can't use most of them because of their regional target. I am mapping Balkans and a simple "no smoking" was enough but with that writing....
Also the bilboard, i need to edit dds files, i can't use the ones you have (in Ukraine for example).
I can't place the radar on the map but also there is a problem with language display.
In my opinion, make the package universal not focused on one country/language and all things will be fine. Thanks again, and i will wait your permission about dds files.
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Re: [REL]&[WIP] Etrusan 3D v1.0.0.32

#9 Post by Etrusan » 22 Sep 2018 16:54

Thanks for the kind words. I was thinking how to handle it, but due to lack of time I went with the simplest solution. I will try to see what can I do. Please hit me in PM about the billboards.
Seasonic SSR-650TD; Intel Core i5-6700K; Gainward GTX 1060 6GB Phoenix GS; 2x Kingston HyperX Fury 8GB; 2x Crucial MX500 2TB; 3x Seagate IronWolf Pro; Corsair Force MP510 960GB; 2x 24" AOC I2481FXH; Windows 10

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Re: [REL]&[WIP] Etrusan 3D v1.0.1.32

#10 Post by Etrusan » 01 Oct 2018 06:11

Something is cooking.

But in the meantime an update has been released tackling region lock on certain objects.
Seasonic SSR-650TD; Intel Core i5-6700K; Gainward GTX 1060 6GB Phoenix GS; 2x Kingston HyperX Fury 8GB; 2x Crucial MX500 2TB; 3x Seagate IronWolf Pro; Corsair Force MP510 960GB; 2x 24" AOC I2481FXH; Windows 10

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