[REL] Etrusan 3D v1.9.3.49 (no requests)

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Etrusan
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Re: [REL]&[WIP] Etrusan 3D v1.2.0.32 (no requests)

#21 Post by Etrusan » 25 Nov 2018 20:47

The reason for it is flexibility. ETS2 doesn't have attach points like OMSI2, so I had to work with what I got. You need to enable node snapping. For the 2200mm poles you don't have to do anything else and for the other ones, only height needs to be changed. If you can't select the sign, but always only the pole, hide it and then select the sign. The extensions can be correctly placed by using node snapping, moving them up and then using the "F6" option (doesn't work on group A for some reason). Once you get used to it, you'll be fine. As for the drop downs, the signs are sorted in the correct category and no changes are planned. You can always use Content Browser to narrow down the search.
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Re: [REL]&[WIP] Etrusan 3D v1.2.0.32 (no requests)

#22 Post by Arayas » 25 Nov 2018 22:11

I see your point. I hope you see mine. From "place sign-rotate-go" to "place pole-place sign-snap node-adjust hights-rotate-go" it's a little distance. It's the distance from place alot of signs to place when there is no other option. A simple cross intersection requires atleast 8 signs + navigation signs. Dont get me wrong, i admire your quality from day one but i have to see about my personal invested time here.
I dont write in Content Browser, i know where are the things i'm interested after almost a year of day to day mapping and making the drop-down menu twice it's original size it's not a easy way to do it.
Anyway, it's your work, you decide.
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Re: [REL]&[WIP] Etrusan 3D v1.2.0.32 (no requests)

#23 Post by Etrusan » 04 Dec 2018 20:24

Next on the list are street lamps which you might have already seen in the ReadMe file.

Here's a small preview from the lab.

[ external image ]

[ external image ]
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Re: [ON HOLD]&[REL] Etrusan 3D v1.3.0.33 (no requests)

#24 Post by Etrusan » 31 Dec 2018 12:11

Good news everyone!

The new version is out with street lights (pics right above this post) and new signs, this time from the IS group.

[ external image ]

I've also changed the license to CC BY-NC-SA 4.0 which meant removal of some items. Make sure to read ReadMe for more information on this.

Least but not least, I'm exploring new areas which means that I will not be able to hit monthly releases filled with new content. That being said, I will do my best to issue any compatibility patches for future ETS2 versions.
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Re: [ON HOLD]&[REL] Etrusan 3D v1.3.1.33 (no requests)

#25 Post by Etrusan » 14 Jan 2019 15:07

A small update has been released addressing optimization as well as bug fixes.
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Re: [ON HOLD]&[REL] Etrusan 3D v1.3.1.33 (no requests)

#26 Post by JellAy » 29 Jan 2019 13:31

Are you going to make more objects? This is really high quality!
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Re: [ON HOLD]&[REL] Etrusan 3D v1.3.1.33 (no requests)

#27 Post by Etrusan » 29 Jan 2019 13:50

I'm trying out some other stuff, so there's not that much time for E3D, but I'd love to at least finish CTS some time in the future.
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Re: [REL] Etrusan 3D v1.4.0.34 (no requests)

#28 Post by Etrusan » 11 Feb 2019 15:58

A new version has been released adding new objects, among other things.

[ external image ]
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Re: [REL] Etrusan 3D v1.4.0.34 (no requests)

#29 Post by Arayas » 11 Feb 2019 16:44

Great job as always, thank you. To bad more assets are not available today so your work is twice important, for sharing and for outstanding quality.
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Re: [REL] Etrusan 3D v1.4.0.34 (no requests)

#30 Post by Etrusan » 18 Feb 2019 14:56

I've teamed up with centipede and first CTS signs are also available in LOTUS. Head over to the official LOTUS forum for more information.
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