Environment props for modders (Requests excepted with within reason)

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Dan89
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Re: Environment props for modders

#101 Post by Dan89 » 16 Dec 2020 17:02

yes i have asked is need to use somthing called DXTBmp for the alpha cant do it in photoshop
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plykkegaard
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Re: Environment props for modders

#102 Post by plykkegaard » 16 Dec 2020 18:24

Hmm photoshop should be to export DDS direct including the alpha channel
Maybe use TGA as source image?
Is it an old version of PS or otherwise limited version you are using?

You also need the Nvidia plugin afaik
https://developer.nvidia.com/nvidia-tex ... s-exporter

Disclaimer: I am in no way an expert or even slightly skilled, this is just some bit and pieces I have found on my way through the world of 3D modeling a few years ago :)

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Dan89
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Re: Environment props for modders

#103 Post by Dan89 » 16 Dec 2020 19:53

plykkegaard wrote: 16 Dec 2020 18:24 Hmm photoshop should be to export DDS direct including the alpha channel
Maybe use TGA as source image?
Is it an old version of PS or otherwise limited version you are using?

You also need the Nvidia plugin afaik
https://developer.nvidia.com/nvidia-tex ... s-exporter

Disclaimer: I am in no way an expert or even slightly skilled, this is just some bit and pieces I have found on my way through the world of 3D modeling a few years ago :)
ah nice one thanks is this useful with the scs blender tool then as I know how to make all the textures I need its just how they go in to the scs shaders thats holing my models back that I have made all have specular and normal maps on them just dont know how to add them all in
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Dan89
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Re: Environment props for modders

#104 Post by Dan89 » 29 Jan 2021 17:44

Hi
still struggaing with the textures but going to try and inprove on the glow BUT still modelling would this model be of use to anyone's maps just not to sure if it would be suited

[ external image ]
2016 honda civic ex 0 60
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The Nightgames
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Re: Environment props for modders

#105 Post by The Nightgames » 29 Jan 2021 17:52

you could use this model for a beach when you drive by there
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Dan89
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Re: Environment props for modders

#106 Post by Dan89 » 29 Jan 2021 17:56

I have got a Lifeguard tower model I could add
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The Nightgames
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Re: Environment props for modders

#107 Post by The Nightgames » 29 Jan 2021 18:18

Because that could be really good to use for my mini mini addon
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Arayas
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Re: Environment props for modders

#108 Post by Arayas » 03 Feb 2021 21:16

Dan89 wrote: 29 Jan 2021 17:44 Hi
still struggaing with the textures but going to try and inprove on the glow BUT still modelling would this model be of use to anyone's maps just not to sure if it would be suited

[ external image ]
2016 honda civic ex 0 60
it's very usefull, atleast in east, many companies with sensible activities (chemicals, military and so on) have this towers still today for security reasons.
Roextended Project
Dan89
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Re: Environment props for modders

#109 Post by Dan89 » 11 Mar 2021 16:54

Hi

dont know if this model is in the game ( not seen it ) but see a few of them on road side when house are been ripped out in the UK felt like a good add one empty one full and 2 stacked seen them stacked at the company's that rent them out. Let me know what you think the scale is around the size as a small car!! :D
[ external image ]
json data validator
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Arayas
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Re: Environment props for modders

#110 Post by Arayas » 11 Mar 2021 20:22

Roextended Project
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