Environment props for modders (Requests excepted with within reason)
Forum rules
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check the Forum Rules.
- The Nightgames
- Posts: 442
- Joined: 19 May 2019 11:03
- Location: Düsseldorf / Germany
Re: Environment props for modders
Hello @Dan89
Thanks again for the quick adjustment of the watch
Thanks again for the quick adjustment of the watch
Discord Server: https://discord.gg/H4B9gWTRyc (ERN-Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
Re: Environment props for modders
no problem happy to helpThe Nightgames wrote: ↑08 Dec 2020 08:27 Hello @Dan89
Thanks again for the quick adjustment of the watch
Follow me on https://www.artstation.com/dwalsh
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
Re: Environment props for modders
Hey Dan, great work on new props! Thank you!
[ external image ]
[ external image ]
A wish from me if you have time: Simple roof model (preferably flat) for diverse purpose: gas, border check and so on.
We have in the game this toll roof, maded as a 'building" not Model and is pretty hard to find a scale and a way to make those post to stay out of the road (1) and a model from Scania (2) but is way to big, curved and that logo wont help much.
[ external image ]
[ external image ]
Thank you.
[ external image ]
[ external image ]
A wish from me if you have time: Simple roof model (preferably flat) for diverse purpose: gas, border check and so on.
We have in the game this toll roof, maded as a 'building" not Model and is pretty hard to find a scale and a way to make those post to stay out of the road (1) and a model from Scania (2) but is way to big, curved and that logo wont help much.
[ external image ]
[ external image ]
Thank you.
Roextended Project
- The Nightgames
- Posts: 442
- Joined: 19 May 2019 11:03
- Location: Düsseldorf / Germany
Re: Environment props for modders
Those are beautiful pictures @Arayas
Discord Server: https://discord.gg/H4B9gWTRyc (ERN-Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
Support_Rhineland Map: https://discord.gg/HJdX64sfPF (Rhineland Map)
Re: Environment props for modders
they look good ye can have a look at adding some send some ref images and can have a go
Follow me on https://www.artstation.com/dwalsh
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
Re: Environment props for modders
First, i forgot to ask you: there is a chance to make the light on clock, soda machines and so on, less brighter?
Here are few examples, but you can make things even less complicated than this. You can include light spots also.
The size is good if you can cover a normal road without having posts in the middle.
[ external image ]
[ external image ]
[ external image ]
Here are few examples, but you can make things even less complicated than this. You can include light spots also.
The size is good if you can cover a normal road without having posts in the middle.
[ external image ]
[ external image ]
[ external image ]
Roextended Project
Re: Environment props for modders
I dont know how to turn it down tbh as i think they are to bright using DIF.LUM shader so not to sure how to turn it down as it use a Alpha channel.
Follow me on https://www.artstation.com/dwalsh
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
https://sharemods.com/69ah43hfkhsi/Stre ... s.zip.html over 40+ 3D assets I have created for map builders to use
Re: Environment props for modders
Just a thought I had.
If you get a grey area wouldn't it make the light less bright?
If you get a grey area wouldn't it make the light less bright?
Creator of the ULTIMATE GREEK MAP project https://ugm.ets2.gr
Proud owner of the first and only GREEK Euro Truck Simulator 2 team https://www.ets2.gr
Facebook page of GREEK Euro Truck Simulator 2 team https://www.facebook.com/groups/greekets2/
Proud owner of the first and only GREEK Euro Truck Simulator 2 team https://www.ets2.gr
Facebook page of GREEK Euro Truck Simulator 2 team https://www.facebook.com/groups/greekets2/
- plykkegaard
- Posts: 7201
- Joined: 26 Oct 2014 13:42
Re: Environment props for modders
Nope it's the shaders used
Pleade ask in the Blender subforum
Pleade ask in the Blender subforum
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