Environment props for modders (Requests excepted with within reason)

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The Nightgames
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Re: Environment props for modders

#91 Post by The Nightgames » 08 Dec 2020 08:27

Hello @Dan89
Thanks again for the quick adjustment of the watch
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Dan89
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Re: Environment props for modders

#92 Post by Dan89 » 08 Dec 2020 17:12

The Nightgames wrote: 08 Dec 2020 08:27 Hello @Dan89
Thanks again for the quick adjustment of the watch
no problem happy to help
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Arayas
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Re: Environment props for modders

#93 Post by Arayas » 13 Dec 2020 07:45

Hey Dan, great work on new props! Thank you!
[ external image ]
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A wish from me if you have time: Simple roof model (preferably flat) for diverse purpose: gas, border check and so on.
We have in the game this toll roof, maded as a 'building" not Model and is pretty hard to find a scale and a way to make those post to stay out of the road (1) and a model from Scania (2) but is way to big, curved and that logo wont help much.
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[ external image ]
Thank you.
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The Nightgames
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Re: Environment props for modders

#94 Post by The Nightgames » 13 Dec 2020 07:54

Those are beautiful pictures @Arayas
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Arayas
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Re: Environment props for modders

#95 Post by Arayas » 13 Dec 2020 14:13

Thank you :)
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Dan89
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Re: Environment props for modders

#96 Post by Dan89 » 14 Dec 2020 17:20

they look good ye can have a look at adding some send some ref images and can have a go
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Arayas
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Re: Environment props for modders

#97 Post by Arayas » 15 Dec 2020 13:36

First, i forgot to ask you: there is a chance to make the light on clock, soda machines and so on, less brighter?
Here are few examples, but you can make things even less complicated than this. You can include light spots also.
The size is good if you can cover a normal road without having posts in the middle.
[ external image ]
[ external image ]
[ external image ]
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Re: Environment props for modders

#98 Post by Dan89 » 15 Dec 2020 17:32

I dont know how to turn it down tbh as i think they are to bright using DIF.LUM shader so not to sure how to turn it down as it use a Alpha channel.
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Nisman
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Re: Environment props for modders

#99 Post by Nisman » 16 Dec 2020 15:43

Just a thought I had. :idea: :idea: :idea:

If you get a grey area wouldn't it make the light less bright?
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plykkegaard
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Re: Environment props for modders

#100 Post by plykkegaard » 16 Dec 2020 16:12

Nope it's the shaders used
Pleade ask in the Blender subforum

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