ShirBlackspots wrote: ↑08 Jun 2019 06:16Jazzycat doesn't frequent these forums, and that's a non-critical error. Just models needing updated to current model file version. To fix this, add to the Steam launch options for the game "-conversion_dump_path "D:\Downloads\converted mods\ATS"" and then the files you find inside that folder, you dump them in the mod. Game puts them in the appropriate folders that match inside the mod.
AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
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Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
SCS as a company do not wish to have paid mods on this forum. While we understand that not all paid mods use the Intellectual Property of other companies/people, it is very hard to moderate what is and isn't acceptable when money is involved. There are also concerns that it could look unfavorable to potential work partners going forward if SCS allow mods that may potentially use unlicensed branding.
Posting in the Mods forum (ATS and ETS2) is restricted to sharing free-to-the-public mods and providing support for mods. For more details, please check chapters [4] and [5] of Forum Rules.
Re: AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
@fatmike1976 here's instructions for conversion.
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Re: AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
@j_d_k
I've read the instructions before. I've had the converted files, I just don't understand how to dump them in the mod. thank you for your reply.
I've read the instructions before. I've had the converted files, I just don't understand how to dump them in the mod. thank you for your reply.
Re: AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
viewtopic.php?f=207&t=200096&start=1700#p1155077fatmike1976 wrote: ↑10 Jun 2019 11:08would you pls give me some more detail on convertiion? how to dump the converted files to the mod? thank you for you time.
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Re: AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
Thank you, done!
Re: AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
Official cnversion tools are available. I don't understand why Jazzycat push mods with plenty errors. If you doing mods make them work 100% or stop doing mods. How to loose time with conversion in game : you will never be sure that you crossed in game all the vehicle available in the mod. I have a download limit with my internet subscription. Downloaded ai traffic and bdf traffic for nothing. I don't want a mod generating errors even they are not harmful. If someone can explain why jazzycat have post for his mods here and not giving support for them. Great mods and free too but please make them work and give us a way to get support communication.
Re: AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
Dear Grinch, I tried the official conversion tools and I failed to install them
but I believe the game conversion does the same thing, I compared PMG files converted through my game with their official updates and there were similar
so anybody can convert mods, especially if you have a limit for download.
this game version in particular is very heavy for mods with a lot of changes for traffic, PMG conversion, new trailer chains and Jazzycat really needed a lot of time to update quickly all his packs. don't forget he has also huge trailer packs and those where changed too! not to mention that he provides mods for ATS too. IN order to have them ready within 1-2 days after game turned public, he must have worked a few hours a day during all beta period.
therefore we can accept that sometimes he does small mistakes, that he always correct in very short time


this game version in particular is very heavy for mods with a lot of changes for traffic, PMG conversion, new trailer chains and Jazzycat really needed a lot of time to update quickly all his packs. don't forget he has also huge trailer packs and those where changed too! not to mention that he provides mods for ATS too. IN order to have them ready within 1-2 days after game turned public, he must have worked a few hours a day during all beta period.
therefore we can accept that sometimes he does small mistakes, that he always correct in very short time

Re: AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
Greeting cipinho,
I agree with you 100%. In my case I prefer to test my mod than pushing it with problem. I think some models need to be reloaded in Blender and saved again with SCS blender 1.12 tools.
I got same result like you all settings done in game but nothing in the conversion directory. I understand it takes a lot of time and I think the community can wait a few days too. Even more because those packs are the best in ai traffic.
Cheers.
I agree with you 100%. In my case I prefer to test my mod than pushing it with problem. I think some models need to be reloaded in Blender and saved again with SCS blender 1.12 tools.
I got same result like you all settings done in game but nothing in the conversion directory. I understand it takes a lot of time and I think the community can wait a few days too. Even more because those packs are the best in ai traffic.
Cheers.
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Re: AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
This mod has been updated to version 10.3 on his website but it's still causing a crash to desktop almost instantly
It's not a game - it's a SIM
Re: AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
There is a bug in traffic pack. I am getting warnings across the map about (licence plates were depleted)
Please update mod and fix warnings
Please update mod and fix warnings
Re: AI Traffic Pack by Jazzycat v4.1 (updated 07.12.2016)
that;s not from the pack. in combination with a traffic density mod it causes some issues including LP warnings, but also more important crashes to desktop due to game memory issues. read more in this thread starting from here
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